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by Joi Ito
Welcome back to Mozilla. Preview of the day ahead and a keynote by Joi Ito, Executive Director of the MIT Media Lab and Board Member of Mozilla.
[NOTE: This session will be happening both on Saturday and Sunday, same time, 10:30am]
We all know how awesome the web is, and we want to show you how easy it is to become a part of it.
Mozilla is committed to moving millions of people from using the web to making the web. Come play with us, and stake out your own corner in the most epic human experiment ever, (the world wide web)!
by Simon Klose
Want to learn how to send time synched links from online videos to a smartphone or tablet?
Why would you? Have you ever googled films and TV-shows while you watch them? Do you think Youtube's popup annotations in the middle of a video are distracting?
Linklib lets filmmakers, filmfans, journalists and bloggers send time synched links from a full screen video directly to their audiences' phones.
Instead of googling an actor, fact checking an election video or feverishly trying to find the soundtrack to that TV-series, just pick up the phone and the information is right there.
It's fun, easy and will change how you watch video forever.
What kinds of things could you do with this?
Do you want to fill your favorite Game of Thrones episode with geeky references? Are you a Libyan democracy activist that needs to send revolutionary skill sets from your video blog? Do you want to add mashups and remixes to that banging new Outkast music video? Or just throw in a bunch of Wikipedia explanations to all those strange facts in your favorite TED-talk?
Linklib lets you add Stephen Colbert's truthiness to a Mitt Romney campaign video or deleted scenes to your documentary film without ruining the traditional viewing experience.
After a demo of the open meta data library “Linklib.org” everyone gets to author their favorite (or most hated) videos.
by Mark Surman
A conversation with Mark Surman (Executive Director of the Mozilla Foundation) about Mozilla's mission and its vision to build a generation of webmakers.
by Mozilla QA
Mozilla QA is holding a hackathon to code the first version of the
software that would power the "One and Done" initiative, also known as
the QA Taskboard.
What is "One and Done"?
"One and Done" is a workflow where Mozilla community members can pick
Mozilla QA tasks and work on them - one at a time, one day at a time -
and feel good about completing them and thus contributing to the community.
Mozilla QA sees the "One and Done" initiative as a way for Mozilla
community contributors to get introduced to various projects and then to
become involved in an area of their interest. Contributors would be able
to find their voice in the community, be able to engage meaningfully,
and feel rewarded for their contribution.
What happens during the session?
Come write the code needed to come up with a working Version 1.0 of this
product during the session at Mozilla Festival 2012.
We will form small groups (about 3 to 5 people). Each group will be
provided with a detailed prototype for each feature. Each group will
code the feature, test it, critique it, and iterate.
Who should come?
* Mozilla Community members who would like to give feedback on whether
this product would enable them to contribute to Mozilla QA in a concrete
* UX/UI designers who would love to pull inspiration and design ideas
from the rough-cut mockups available on the Mozilla QA Wiki:
* Developers comfortable hacking web application frameworks powered by
Django (specifically Playdoh and OSQA).
* Testers who would love to give feedback and test with us to
supercharge the product with awesomeness.
* learn how to help develop Mozilla products and contribute source code
to Mozilla's code repository,
* learn how to participate at future Mozilla community gatherings to
develop the product further and
* be asked to join our mailing list to stay in touch and share progress.
We will learn how to make a free, remixable, online textbook for WebCraft. Using existing free and open educational resources, we will use a new semantic web editor to convert and combine materials into a single coherent book.
We will use materials from Mozilla, P2PU, Saylor.org, Connexions, Open University's Lab Spaces, and other web sources as a guide. After a brief introduction of the project and resources, we will divide into small groups, each tackling a different set of topics. The groups will decide on materials needed, find resources, check reuse permissions, and use the remixing tool to convert and edit the resources. CC-BY materials can be published at Connexions, cnx.org. If time permits, groups will share links to their creations with P2PU course organizers.
As the Internet of Things matures, sensors will continue to proliferate - in public spaces, measuring air quality, noise pollution, weather and more; and in private hands, where some of the same things will be measured and some different - biometrics, health, energy consumption and so forth. Governments are already planning their ecosystems, and more choices become available to consumers every day.
But how will these things be interconnected to achieve their potential? There is a real opportunity here to empower citizenry and improve our way of life:
This workshop will address the challenge: How can sensors improve the quality of urban life, creating a stronger connection between Me and My City?
Build on ideas for webmaking on mobile.
We're exploring how to foster this community of knowledge makers using online tools. We see these communities functioning to grow an emerging field of practice in education (ie. digital literacy and connected learning), and in this session, we'll gather experiences from fellow educators and knowledge makers, as well as community managers, developers, and designers, to further shape the existing organizing tools and overall forum.
We are going into a full updating and redesign process in 2013. Come to this design challenge and help us imagine Digital Is into the future!
Explore various approaches to teaching js, including a next version of Thimble, and prototype the ideal solution that supports teaching computational thinking, programming basics and js syntax.
* Open Schools
Here is the #mozfest #openschools user experience photo set: http://www.flickr.com/photos/san...
Here is the #mozfest #openschools badges prototype photo set: http://www.flickr.com/photos/san...
Here is a working draft of the Open Schools for Open Societies Handbook for Teachers 0.1: https://etherpad.mozilla.org/zcD...
Open Schools Informal Conversation Notes
* National Writing Project's Thimble Project
What Does Writing Look Like Today?
* Hive Fashion Hack a T-Shirt Thimble project:
* Radio Rookies X-Ray Goggles How-To
Pulling inspiration from ideas and designs that come out of the design session, the Prototyping Jam will bring designers, educators and developers together to hack on prototypes and develop learning pathways. People with ideas and designs will bring together their design, copy, metadata and code into fully functional prototypes that help learners gain valuable web literacy skills and help educators teach them.
We'll be collecting links and artifacts for the entire Hacktivate Learning track here: https://etherpad.mozilla.org/Hac...
Don't forget to fill out your profile using the Thimble Hacktivator Profile Project and post your published links to the Hacktivate Etherpad (link above):
The Hacktivity Kits are baseline, modular curriculum kits. See demos, and hack together your own hacktivities and kits using the links below!
Thimble Hacktivity Index
Scratch 2.0 allows you to create interactive games and animations while Thimble makes it incredibly easy to create and host your own webpage. Together they allow you to build rich web experiences right in your browser. Participants will learn how to use these applications together to easily create and host their own webpages with games and animations.
Our session will begin with a look at example projects created in Scratch and example websites created with Thimble. We’ll then walk through the creation of a simple website in Thimble and a simple project in Scratch and learn how to combine the two.
Once you have the basics down, you'll brainstorm ideas and then create your own interactive website (with support from the facilitators). You could make a simple game, a web poll, a tutorial site and so much more.
The session will end with a show and tell and a group discussion.
Join us for a brainstorming session where we'll develop ideas for a very simple machine that will read and display (highly selective) information from the web. This activity requires understanding the implications of the available data but also allows a lot of creativity in the output presentation which might include any of the following: LEDs, simple sounds (beeps), or moving parts (via a small stepper motor).
Never fear - there will be lots of of support as we browse open data sources, share findings including code snippets, and examine a simple, functioning information display device that can access and display next vehicle information from the Web. We'll have some electronics including arduinos and prototyping "breadboards" (or pre-fabbed arduino shields) on hand in various stages of assembly.
Participants will have an opportunity to assemble the display devices and to program them using their computers.
Design a graphic (Olympic rings) using HTML! At an easy understandable level, you can create whatever you want, but we'll start with the basics creating graphics and text.
Once we have our 5 Olympic rings, we can customize them with different colors and sizes. As well as add creative text to make it their own.
by Greg Trefry
Designing games is an act of system hacking. You can approach the design of games from many directions. You can start with a mechanic you think holds the possibility to engage players. You can begin with the intention of invoking a feeling in players. Build up systems, tear them apart and build them back up. System hacking allows designers to learn to identify weaknesses and strengths and exploit them to new and novel ends.
In this session, we'll take apart the rule systems behind several popular physical games, like "Ninja" and hack those games into new experiences. What we'll find is that anyone can modify a game. The tricky part is modifying rules to produce specific aesthetic goals. But with analysis of existing game systems and design through a process of iteration, we'll find that we can begin to bend game systems and other user experience systems to our aims.
We've been working hard last year and a half building the second biggest Hacks/Hackers community around the world with 1670 members, and about 15 meetups and hackathons.
We've created the HHBA Media Party, biggest mediathon ever in Southamerica with 700 participants in three days.
We've reached a level of "expertise" bringing these two worlds together that we'd love to share and discuss!
The main questions we'll ask are:
We'll also share some protips on how to track ideas during the hackathon, how to keep datasets ready to go, and how to maintain the effort and energy of the community after the events.
Can you build a hackable game? Show us!
Join us for an intense and creative game building design challenge - small groups will converge, build, remix and hack together new game prototypes over the course of two days.
It's truly choose-your-own-adventure - you can return and continue working on your project, or jump into a new project, and new participants are welcome to arrive and start a new game or join an existing team. At the end of the second day we'll aim for time to demo our progress so teams can show off what they made.
You won't be starting from scratch - we'll have art and sound assets from OpenGameArt and the Liberated Pixel Cup on hand, assets from BrowserQuest, as well as libraries that provide common functionality like 2D collision and physics.
Who should come?
Part 2: the Cabinet
We will first present how game cabinets allow digital games to have an identity and presence within the physical and social environments it is placed. We will review the instructions on how to make sturdy and affordable game cabinets made of wood and cardboard and then make them at MozFest. We will also learn how to hack a mouse to create a one button interface. Finally, participants will place their one button games inside the boxes they have built and decorated.
The cabinets will be presented together in the One Button Cardboard Arcade.
Who should come?
Election season is the Super Bowl for news-application teams. Whether it's capturing live data streams on election night, creating innovative new approaches to mapping, building large-scale crowdsourcing infrastructure to fact check or data-dive, capturing real-time social sentiment, or simply creating new user experiences for presenting election results, developers inside the newsroom (and passionate indies) repeatedly pushed the envelope in the months leading up to the US Presidential elections.
Just five days after election day, join seasoned newsroom developers, journalists, fact checkers and citizen reporters to compare notes, lessons learned, and develop new code and concepts arising from the just finished 2012 US elections.
Come help document the amazing work done this election cycle, and start to design and hack new tools for covering, documenting, and reporting elections the world over.
Who should come?
This session focuses on how to use multiple sources of Linked Open Data to create visualizations that later will be used in blogs, articles, etc.
Using tools like SPARQL and Visualbox we will learn how to use Linked Open Data available on the Web to create visualizations.
Since the tools used are Open Source, we are encouraging collaboration and feedback from the audience on how to improve them and make them easier for everyone to use.
Who should come?
Earlier this year, we at the World Wide Web Foundation have launched the [Web Index www.thewebindex.org]: the world’s first multi-dimensional measure of the Web’s growth, utility and impact on people and nations. Its first version covers 61 developed and developing countries, incorporating indicators that assess the political, economic and social impact of the Web, as well as indicators of Web connectivity and infrastructure.
The index has already proven its value to many experts, and there are possibilities for its use in the policy-making and journalism fields. The data are still hiding lots of interesting stories, so we would like to challenge you to conceive, design and possibly start building something that reveals the hidden stories of the Web Index.
In this session, we will take you through the journey of how we created the Web Index. Most importantly, we will give you access to the data and help you come up with something awesome (interesting tools, visualisations, mash-ups,..) to give meaning to data, and give the Web Index super- powers. (or, better, give super-powers to the people using the Web Index).
...you ask it for!!!
EXTRA Tinkercad session @ 7th floor right NOW!
Learn 3D in your browser with Tinkercad.
Drop in anytime
The Open Badges team is rolling out user experience enhancements to the Badge Backpack; which is where an earner collects, manages, groups and shares their badges. Badge earners will get to experience the Backpack, including:
In the process, participants will gain first hand exposure to the different components of the Backpack. By providing feedback of their experience, participants will be contributing directly to the features conversation and helping to inform prioritization of next steps.
Mozilla's Bob Richter shows you all the pieces of the open source Popcorn Maker, how you can contribute to development, and incorporate it into your apps.
Who should come?
by Doug Belshaw
What does it mean to 'level up' with web skills? Join us as we talk about version 0.9 of Mozilla's web literacies white paper. Have some input as we develop our thinking further and use it to power Webmaker badges.
We'll give you an overview of our latest work and then ask for your input. It'll be an interactive session for everyone from those coming across the area of new literacies for the first time through to those wanting to give a detailed critique. You can take a look for yourself to prepare for the session at http://mzl.la/weblit.
Who should come?
The next generation of Scratch, Scratch 2.0 (https://vimeo.com/41683547) is going to be hosted online, as a Cloud based application. With this shift, we are adding a number of features to Scratch that allows it to "plug in" to the web, enabling young programmers using Scratch to collect and store data online, explore coding with online maps, etc. In this session, we are going to focus specifically on these web-connection features of Scratch 2.0, exploring how young programmers can use these features to create interactive mini web-apps in a wide range of genres (eg: interactive stories, games, surveys, etc.). The specific features we are going to focus on are:
Build a tactile learning activity with CodeCards. We'll start with a demo of CodeCards to show what it is and how it can be used, before brainstorming ideas for tactile learning tools, relating to both the web and computing as well as more traditional (read: boring) subjects. Then we'll have a quick crash-course in developing with CodeCards, before we start building stuff.
This session is for:
- Video bloggers & journalists
- Designers & Techs
- International bloggers & journalists
An explosion in online video production has changed the nature of reporting and advocacy around the world. For civic actors, the problem has shifted from obtaining footage of important events to discovering and amplifying the important footage. Instead of shooting and editing video, newsrooms and bloggers now need to identify, verify, contextualize, translate and spread citizen video on the open web.
In this session, we will discuss and design new workflows and technologies to repackage and share citizen video on the web.
We'll explore the Craftyy editor, a drag-and-drop way to make & remix HTML5 games, all in the browser.
We'll go through the basics of each step in the game development process, remixing each others' games in the process.
You'll learn how to do the following with Craftyy:
And by the end, you'll have collaboratively made an HTML5 game you can embed in your site or blog!
How will we do all that? We'll do something we call the Exquisite Corpse Roundtable.
Sounds horrifying, doesn't it? Well, the Exquisite Corpse is a game where each player draws part of an image, then passes it to the next player for further contribution. We'll be doing that, except with games.
Who should come?
9th–11th November 2012