When you think of a "Video Game" you might think of Angry Birds, or StarCraft, Call of Duty, or Dwarf Fortress. These games use graphics, and the player uses inputs to modify and control the way those graphics interact. What would your game look like if you removed all that? What could a non-graphical game look like in our networked world? What might fill the void of graphics to create a compelling experience?
This session asks people to think outside the bitmap to design and create games and rule sets that engage people without using any sort of visual flair. Text based games, place based games, or maybe even games involving the navigation of cyberspace! There are tons of creative and addictive experiences that engage imagination and critical thought without using vectors and animation.
Who should come?
Knight-Mozilla Fellow, Retired Oompa Loompa at the MIT Media Lab, graduate of CMU, Blogger at PBS IdeaLab, and Maestro of The GPF. bio from Twitter
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