by Christopher Murphy and Nicklas Persson
Great designers have one thing in common: their design process is centered on ideas; ideas that are more often than not developed on paper.
This workshop, delivered in the tried and tested Standardistas’ style®, explores the importance of paper prototyping as a critical, though often overlooked, stage in the design process. We explore a number of questions, including: How do you get ideas in the first place? How do you capture these ideas and turn them into real, tangible design prototypes? (and) How do you create original designs that that aren't mere carbon-copies of the most recent (1% noise) design trends.
Using nothing more than pen and paper the Standardistas will show you how to revolutionise your design process that saves time, money and heartache.
by Dan Mall
Great pixelcraft used to be the mark of a great designer. Now it's barely cost of entry. Let's investigate what the modern-day designer's job really is and uncover some treasures more important than our Photoshop canvases.
Dan is an award-winning interactive art director and designer. He is an enthralled husband, soon-to-be dad, Art Director at Big Spaceship, former Interactive Director at Happy Cog, technical editor for A List Apart, co-founder of Typedia, and singer/keyboard player for contemporary-Christian band Four24.