Wooga creates casual social games, and we approach each new game as a greenfield development project. This gives us the chance to experiment with different approaches and to try out promising new technologies.
In this talk, I will explain how our back-end architecture has evolved over time, and how our search for the "perfect backend stack"" has (so far) progressed through three distinct phases: from sharded relational database, over various NoSQL databases, to the question: “Do we really need a database, after all?”
I will share what worked well, what didn‘t, what lessons we have learned on the way - and which other directions we would like to explore in the future.
"Amongst our weaponry are such diverse elements as: fear, surprise, ruthless efficiency ..... and an almost fanatical devotion to the Pope."
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