Digital Vixens and Female Zombies: From script to screen in game writing

A session at NXNE Interactive 2012

  • Marissa Roberto
  • Kimberly Ann Sparks
  • Renee Robinson
  • Lesley Phord-Toy

Thursday 14th June, 2012

4:30pm to 5:30pm (EST)

A panel presented in partnership with WIFT-T and NXNEi
Story development in gaming requires the collaboration of the creative director, lead designer and the game writer. The goal of this partnership is a balance between gameplay, giving freedom to the player to create their own experience, and story, which provides context and subtlety to the game world. Character development is just as important to game design as it is to screenwriting for film or TV. This panel explores the role of the game writer, what it takes to become one, and discusses some of the issues faced by the female game writer in character development. How does the game audience impact the look and feel of game characters? Does the business of gaming impact the creative process? Do female game writers have a responsibility to create characters that are ‘positive’ role models?

About the speakers

This person is speaking at this event.
Marissa Roberto
This person is speaking at this event.
Kimberly Ann Sparks
This person is speaking at this event.
Renee Robinson
This person is speaking at this event.
Lesley Phord-Toy

Sign in to add slides, notes or videos to this session

Tell your friends!


Time 4:30pm5:30pm EST

Date Thu 14th June 2012

Short URL


Official session page


View the schedule


See something wrong?

Report an issue with this session