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Sessions at Objective-Cologne on Wednesday 12th September

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  • Arrival & Breakfast

    by StuFF mc

    I don't think anybody will show up before 9 AM on the second day ;-)

    At 9:00am to 9:30am, Wednesday 12th September

    In Alte Versteigerungshalle

  • The Genesis of Objective-Cologne

    by StuFF mc

    To start the second day I take a few minutes to explain where the idea came from.

    At 9:30am to 10:00am, Wednesday 12th September

  • In Virtual Company: Going it Alone in Software

    by Drew McCormack

    The App Stores have made developing and selling your own products much more viable than it once was, even for a solo developer. Some of the best apps on the market are produced by lone wolfs and small teams. In this talk, I'll be detailing my own journey to indie-dom, and offer tips for those who are drawn down the same path.

    At 10:00am to 10:45am, Wednesday 12th September

    Coverage video

  • Video: Man, it's not THAT complicated!

    by Nicolas Zinovieff

    In 45min, we'll try to cram everything there is to know about video concepts and features in Mac OS and iOS.

    That includes knowing where we come from (analog, QuickTime,...) to what we can expect to do with the current technology.

    Forewarned is forearmed! The most "basic" kind of animation can look tricky. But in the end... it's not THAT complicated.

    At 11:00am to 11:45am, Wednesday 12th September

    Coverage video

  • Creating Apps Your Users Will Love

    by Glen Aspeslagh

    How do you create the delight that’s so crucial to a successful product? We’ll delve into how design and technical decisions made while building an app can directly affect user enjoyment. The talk will center around real world examples.

    At 12:00pm to 12:45pm, Wednesday 12th September

    Coverage video

  • The Joys and Perils of Typography in Cocoa

    by Martin Winter

    Typography has always been an issue close to Apple’s heart. In this talk, a brief overview of typographic concepts and available text technologies on OS X and iOS will be given, with a more in-depth look at Core Text. Besides fundamentals of programming a C-based Apple-API and the principles of the framework (including an important CTFramesetter workaround), an example of a high-level wrapper architecture for easier typesetting will be examined. Finally, new light-weight alternatives to Core Text, which are introduced in iOS 6, will be presented.

    At 1:45pm to 2:30pm, Wednesday 12th September

  • Physicality: Creating Compelling iOS Peripherals

    by Jason Harris

    Most of us Coding Beasts living in a world of bits and bytes. But every once in awhile, it's cool to get out of that world and into the realm of the tangible. We'll go over designing, manufacturing, marketing and distributing hardware peripherals for use with iOS devices, with the emphasis on the first two items. No engineering degree required!

    At 2:45pm to 3:30pm, Wednesday 12th September

  • Panel with the speakers of Day 2

    by StuFF mc

    The end of the conference is also a good time for either a Panel or anything else involving the speakers of Day 2 ;)

    At 4:00pm to 5:00pm, Wednesday 12th September