Architecting canvas platformer game

A session at onGameStart 2012

Wednesday 19th September, 2012

9:00am to 6:00pm (WMT)

During this workshop you will learn about OOP, game loop, timers, tile maps, game editor, map and character collisions, animation and state transitions, NPC AI. Detailed walkthrough of example code of a fully playable platformer game.

About the speakers

This person is speaking at this event.
Kornel Lesiński

AKA porneL. Speaking about the web stack from HTTP up.

This person is speaking at this event.
Peter van der Zee

I do the JS dance! (@JS1K, zeonjs.com). See @JSGoodies for my linkdump. Firehose proximity warning. bio from Twitter

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onGameStart 2012

Poland Poland, Warsaw

19th21st September 2012

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Time 9:00am6:00pm WMT

Date Wed 19th September 2012


Vistula 1, Hotel Hetman

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