Wednesday 7th November, 2012
10:00am to 11:00am
Vim's modal editing model was conceived to meet the constraints of computing in the 1970s. The arrival of the mouse made intuitive point-and-click user interfaces the norm. While this was a boon for the novice computer user, it was a backward step for the power user. For a touch typist, there is no quicker way of editing text than with the keyboard.
This session won't teach you much in the way of practical hands-on advice - for that, see my Vim masterclass. Instead, it will challenge your preconceptions about Vim, and inspire you to give it a second look. We'll draw analogies with the mechanics of video games such as Quake and Street Fighter II. We'll look at patterns in the game of chess, and see how they relate to the task of editing text. And we'll learn what Vim users have in common with Scrabble players.
The voice of @vimcasts. Author of https://pragprog.com/book/dnvim2/practical-vim-second-edition bio from Twitter
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