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The session is about what computer vision tasks we can perform using Flash platform. Eugene is going to cover fast and efficient ways to detect image feature points that can be used to localize predefined image patterns. That means you will be able to use any regular image as marker for an Augmented Reality experience. But before we reached it we passed a long way of trying different algorithms writing and porting lots of methods and ideas and all this stuff is available and will be presented along with final ASFEAT engine.
by Luca Sale
It's time to open your browser and accept that the Native Web exists. With a modern browser, you can write, compile, run, and debug a cross-platform application. This isn't your ordinary web application; it's bear fighting web code that accesses native device features. It's PhoneGap, Ripple, and the Cloud9 IDE!
by Wes Grubbs
"The pure and simple truth is rarely pure and never simple" - Oscar Wilde
Our comprehension and understanding of our surroundings and new information result from amazing processes within our brains. While Wes is far from a neural scientist, he will explain some of the inner workings of the human mind and how we can use this to visualize information, build user interfaces, explore and question everything in order to make sense of the perceived realities. While this path is anything but simple, Wes will provide creative- and technically-oriented minds with a machete of thought to hack through the complex jungle of story telling with data.
by Eric Eggert
New web technologies are coming up every day at the moment, but are they accessible for everyone? This talk will take a look at how those technologies care about accessibility and how browsers and assistive technologies handle new stuff. We’ll look into accessibility polyfills and techniques that you can use immediately to enhance your everyday web projects.
by Nico Zimmermann
With childish curiosity we break impassable ways. Always having a look to the left and to the right, crossing intersections to nowhere, we run against walls and try again. On this way we don’t see the obvious, make unusual decisions and there we find our inspiration. Together with a solid craft we always fulfill our demands to discover something special in every project and bring it to the user.
All this, and when Haxe comes in.
by Tom Krcha
Cutting Edge Flash and Gaming
In this session Gaming Evangelist Tom Krcha will reveal the latest technologies being worked on by Adobe for game developers. He will show how these technologies allow developers to create casual 2D games in addition to AAA 3D games. For desktop, iOS and Android with HW accelerated Stage3D in Flash.
by Keith Peters
Get ready for some crazy math, beautiful graphics, and mind twisting concepts. We'll take a tour through the land of fractals, dynamical systems, chaos, strange attractors, and much more. Even if you don't understand what's going on, bring your headphones and some cool music and enjoy the show.
Still there are some controversies about whether precompiling CSS is a good or a bad idea. Sometimes this leads to fights, struggles and name-calling. This talk is almost clean of it.
Andreas will show examples of "SASS" and "Compass"" from his day-to-day work and what you can do if you unleash the power of preprocessing.
New font technologies for new media
Typography on the web has dramatically progressed in recent years, and the introduction of webfonts has nearly closed the gap to the printed world. The new media have their own rules, however. How do font makers react and what do the type users have to consider? Good webfonts are not merely desktop fonts repackaged as WOFF or EOT, and choosing the format is more than a technical detail. What are the differences between the different systems and formats? How can the rendering be controlled? Why do well-hinted fonts look better? How can I get the most out of the fonts while achieving standards compliance?
by stray
There are less than 100 reserved words in AS3, leaving a typical native-English speaking programmer 16,900 words to play with.
When we code, we create a dialogue between the problem space and the developer working with the code. This session explores techniques for making that dialogue an enjoyable, effective conversation, including DSLs, fluent APIs and descriptive factories.
We'll see how fluent programming is achieved using Robotlegs 2 in AS3, but this session is relevant to programmers in all languages.
Schon jetzt durchdringen Navigationssystem, Smart Phone, Smart TV, Staubsaugerroboter und andere intelligente Systeme unser Leben in unzähligen Lebensbereichen. Unterschiedlichste Geräteformen und deren Anwendungen und Apps dringen in immer mehr Lebensbereiche vor und sind gleichzeitig immer weniger als klickbare und miteinander verknüpfte Hypertexte erkennbar. Sascha Wolter zeigt anhand zahlreicher Beispiele was möglich ist und wie es gemacht wird. Verschiedene Technologien und Vorgehensmodelle sowie das Prototping in Hard- und Software werden vorgestellt, um anhand möglichst natürlicher Interaktionsformen, die Kluft zwischen Mensch und Maschine zu verringern.
Marcin, a user experience designer at Google, had his hand in popular interactive homepage doodles celebrating Pac-Man, Jules Verne, and Stanisław Lem, among others. What kind of things we need to worry of when we put things on a such a popular destination? Which rules cannot be broken and which ones absolutely have to? What contraptions did we put together? What things did we learn the hard way?
by Joshua Davis
Words can be a funny thing… we’ve had this word for a long time which helped defined advanced experimentation and creative play. With time though, new technologies and tools arrive… and in order to stay mentally stimulated you need to engage in creative play in order to keep work interesting.
In my lecture “Beyond Play”, I detail my studio life and explain how work and play are companions in the battle against stagnation.