Your current filters are…
by Keith Peters
Get ready for some crazy math, beautiful graphics, and mind twisting concepts. We'll take a tour through the land of fractals, dynamical systems, chaos, strange attractors, and much more. Even if you don't understand what's going on, bring your headphones and some cool music and enjoy the show.
Look mom, we got GPU now! Yes, baby… burn it!
So ‘Illogical’ is a continuation of Frank´s work & obsession with developing shaders. Meaning coding animated organic, fluid, liquid or deformed looking procedural driven visual systems based on using Pixel Bender, Alchemy, Molehill & WebGL running in realtime.
In this session Frank will dig into the world of advanced shader programming, showing lots of tips & tricks, performance optimizations and how to get things work that aren´t intented to work with the FlashPlayer
Beyond that Frank will show how to write effects one time and afterwards aiming several outputs like GLSL (WebGL) or upload to Molehill (FlashPlayer).
From Alchemy to Pixel Bender and back to Flash: Frank has packed together his latest Flash- and WebGL experiments & lots of new demos for this journey.
by Saban Ünlü
Social Networks in general and especially Facebook have been beyond the status of only being an exchange platform for daily events and photos for a long time.
In recent years, more and more businesses and services have established themselves within the network, competing for the attention of the user and marketing themselves with their own applications.
In his lecture Saban Ünlü explains the basics of Facebook application development on the basis of practical examples. Starting from the login, through the publication of streams and photos up to the use of the new Graph API.
24th–27th April 2012