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My Adventures in HTML5 Gaming

A session at Reasons to be Creative

HTML5, it's the 800 pound gorilla in the developer room. I tried to resist it for as long as I could but in the end I had no choice but to embrace it. So to have a little fun I decided to make a game. But not just any game, I created a crowd sourced RPG built on top of ImpactJS and powered by WordPress. Crazy right? Well I was happy to find out that it actually wasn't that hard to do!

In this talk I will cover Impact, which is a HTML5 game framework. I'll cover my development workflow, how I converted my AS3 code over to HTML5, asset management (sprite sheet generation) and discuss the future of HTML5 gaming. I'll also cover some basics of Canvas and how I used WordPress to power my game.

This talk is for anyone interesting in learning more about HTML5 game development and how to transition over to JS from AS3. Not only will I cover the basics of game design, including how to organize your game ideas and build them, but I will go in depth into my own game projects from Flash to HTML5 and how I am able to use the same skills across each platform. While HTML5 gaming is still in its infancy it has the potential to explode just like Flash gaming did 10 years ago. This talk attempts to open its viewers up to the future of web gaming as HTML5 becomes more widely adopted.

About the speaker

This person is speaking at this event.
Jesse Freeman

#Win8 Gaming Evangelist at Microsoft. Author of Building #HTML5 Games with #ImpactJS http://amzn.to/html5gaming. Running #NYGameMakers http://bit.ly/mkgame. bio from Twitter

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www.reasonstobecreative.com

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  • Introducing HTML5 Game Development

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