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Game Development Using Haxe and NME

A session at SCREENS 2012

It can be hard to find the balance between native performance, cross-platform support and a fun productive workflow.

NME targets Windows, Mac, Linux, iOS, Android, BlackBerry, Flash and HTML5, building native applications for each platform, while only using one set of source code.

In this session, you will learn how the powerful Haxe programming language makes this possible, and how easy it is to create blazing-fast games using NME for almost every platform.

About the speaker

This person is speaking at this event.
Joshua Granick

Developer, speaker and writer. Married to my best friend, father of four awesome kids, BlackBerry developer relations and a lead developer for NME (haxenme.org) bio from Twitter

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SCREENS 2012

Canada Canada, Toronto

27th28th September 2012

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When

Time 9:30am10:30am EST

Date Fri 28th September 2012

Short URL

lanyrd.com/syhdb

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