by Erik Möller
I took a platform game published on Win/Mac/iOS and its 100,000 line C++ code-base and turned it into an HTML5 game running on desktop, mobile and even TVs. This talk is the story of how that happened and also gives some great tips and tools for anyone aspiring to make games using HTML5.Building a game is never a trivial job and doing it on a platform in constant development can be even harder. That said, the advantages of HTML5 greatly outweighs the disadvantages. HTML5 is quickly turning into a great game development platform which offers well tested solutions to many of the peripheral problems you normally have to deal with when making games.With these solved for you already you can focus on creating a great game and an awesome user experience!I'll share what I've learned and hopefully the talk will make the process easier for anyone else building games in HTML5. I'll also talk about a new exciting open source project allowing you to leverage WebGL and COLLADA in your games.
by Gene Kim
Few things frustrate designers and the business more than when we know what needs to be built, but it still takes quarters or years for features to be deployed into production. And then during deployment, massive chaos and disruption is created for the customer… and the business.
A primary cause for this is an adversarial relationship between Development and IT Operations, and an ever-increasing amount of technical debt that slows down the rate of release and time to market.
I’m going to present how great IT organizations simultaneously deliver stellar reliability and fast flow of features into production. It requires creating a “super-tribe,” where designers, development and IT operations genuinely work together – instead of throwing each under the bus.
It will draw upon my 11 year study of high performing IT organizations, as well as work I’ve done since 2008 to help some of that largest Internet companies achieve these performance breakthroughs.
9th–13th March 2012