Sessions at SXSW Interactive 2012 about Design Thinking

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Monday 12th March 2012

  • Better Living with Motion Sensors

    by Syed Salahuddin, Matt Parker, Katherine Isbister and Diane Tucker

    All the major game consoles now have movement sensors, as do most smart phones, and cameras capable of motion detection are everywhere in our daily lives. Taking full advantage of this radical change in input possibilities requires an equally radical shift in design thinking and aims. Our panel will show and discuss examples of playful movement-based experiences on a range of platforms that take on challenges such as reducing math anxiety, building trust and connection, and making login so pleasurable we *want* to do it often. The panel includes three researcher/designers with experience building and writing about/discussing movement-based interaction, and a moderator who manages one of NYC’s best-known independent game venues. Why does movement design matter for everyday interface design?

    At 5:00pm to 6:00pm, Monday 12th March

    In Texas Ballroom 1-3, Hyatt Regency Austin