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Communities of color are never a homogeneous or monolithic group. So developing an ethnically diverse community will require more than focusing on statistics such as income and education levels. Knowing where to find communities, how they engage and what platforms work best are essential in developing campaigns that can reach multiple communities. The session will discuss best practices and examples from companies & brands who have successfully developed communities.
What creates a successful and rewarding interactive elearning or distance education program? By exploring case studies, this panel examines several distinct approaches in answering this question based on the specific needs and demands of the students involved. Educators and students from non-profit institutions as diverse as an art and design college, a seminary, and other established universities discuss their experiences and success in designing distance and distributive learning programs based on their student learning objectives.
by John Boyer and Katie Pritchard
A standard, supposedly self-evident fact: small class size is pedagogically superior for all student learning. Poppycock! This presentation will outline our successful strategies for expanding the conventional college classroom to 3000 students...and beyond. Combining a dynamic speaker with innovative technologies, social networking tools, and non-conventional sources of knowledge can produce an environment which fosters student engagement, content retention, deep comprehension, and lifelong curiosity...even in ultra-large classes. Integrating video podcasts, graphic novels, film, Facebook, Twitter, Poll Everywhere, and Ustream into course structure can increase choices and flexibility in student-centered activities/assignments, and facilitate increased teacher-student and student-to-student interaction. This course model challenges conventional class-size wisdom, conquers the confines of physical classrooms, and defies the old-school, teacher-centered pedagogy of centuries past.
by Ron Reed
Familiar with SXSWedu? SXSW extends its support for the art of engagement beyond musicians, actors, and technologists, to include society’s true stars...educators. One of the newest components of the SXSW Family of Conferences, SXSWedu celebrates innovations in learning via 21st Century content and best practices. Come learn more about this on ramp to SXSW Interactive, which this year featured more than 100 concurrent sessions, a dozen dynamic distinguished speakers and powerful keynote speakers including the multi-talented actor, director, author and life-long literacy advocate, LeVar Burton, and U.S. Secretary of Education Arne Duncan. Or particular note to Interactive Attendees, your new media development and engagement skills are in great demand in the education sector. SXSWedu is learning and networking opportunity not to be missed. Come to the meet up and visit sxswedu.com to learn more!
by Steve Amos
Get together with other education technology experts for an hour of brainstorming, idea-buidling, networking, friend-making and career-enhancement. Or, attend this Meet Up to learn more about this segment of the industry -- or if you are looking to hire a education technology expert for your company.
Peer 2 Peer University is a volunteer-supported open learning community. Together with Mozilla we started the "School of Webcraft" - a place where web developers learn hackers' habits, build up portfolios, and receive badges for their accomplishments. We are currently developing similar programmes for social innovators, in-service teachers, and data scientists. The goal of P2PU is to enable anyone to learn just about anything - by connecting individuals with each other and with existing educational content on the web. We are fans of the idea of the university, but the traditional education system has become too expensive, too focused on one-size-fits-all solutions, and is growing out of touch with the needs of many learners, employers and society. It is time for a bit of disruptive innovation. P2PU started as a crazy idea a little over 2 years ago, and has grown into a registered non-profit organization with staff in three countries, users in over 100 countries, and partnerships with industry leaders and some of the leading traditional universities of the world. In this session, we would like to share our experiences and discuss what the open future of education will look like.
Higher Ed attendance at SXSW continues to grow each year, and we're excited you're here. At this meet up sponsored by The Pennsylvania State University, edutech technologists from Penn State invite you to network, share ideas, swap stories, and hear what colleagues from across the academy are accomplishing in the Higher Ed tech space
by Cindy Royal
Get together with teachers and academics who focus on technology skills and concepts for an hour of brainstorming, idea-building, networking, friend-making and career-enhancement. Teachers, university professors, students and other professionals interested in the ways technology is being integrated into curriculum and research should attend.
Meet faculty, students, and alumni from The McCombs School of Business Texas MBA Program involved in the entrepreneurial community.
How do you create content that's both educational & entertaining? Join the creative minds at PBS KIDS for breakfast & Q&A.
…Back to school? Not necessarily appealing right? The experimental, embedded, and reflexive departments of education and training within creative industries are reinventing education. This panel gathers some visionaries to discuss the positioning of education in the modern workplace. Many traditional business functions such as PR, sales, marketing, philanthropy, recruitment, and business development are now “education initiatives.” There is a need for a 21c model of professional adult education in the workplace. We’ll discuss what the possibilities are given new cooperative models, technological tools, talent gaps, and knowledge sharing in the increasingly competitive fields of global business. We will also share thoughts on pioneering schools including ones internal and/or external to the organization, institution, start-up, and platform-specific models.
Gaming, mentorship, increasing connection, and design thinking converge in a world of constant change -- and invite us to imagine a future of learning that is as powerful as it is optimistic. By exploring play, innovation, and the cultivation of the imagination as cornerstones of learning, we can create a vision that is achievable, scalable and one that grows along with the technology that fosters it and the people who engage with it.
Imagine turning one of your city's most beleaguered and notorious neighborhoods into the home of some of the country's most innovative media projects. This panel examines how the Knowle West Media Centre in Bristol achieved just that. The KWMC's University of Local Knowledge project has inspired astounding community growth and regeneration through collaborative media. The KWMC created 800 videos about local crafts and skills; then they brought professionals together with local experts to learn from one another about everything from cars to photography to horse whispering. The project was organized through a green, world-class media centre established in one of the more troubled parts of Bristol. The panel examines how the project directors used digital media and digital art to make the ULK project a success in engaging and teaching digital literacy, as well assisting in community regeneration.
This process involved a creative use of public space, media centre space, wikis, blogging, videography, computer classes, and sound mixing studios to combine the physical and digital into one cohesive learning environment. KWMC Director Carolyn Hassan will explain the process and answer question about the use of collaborative media for successful community regeneration.
Since 1980, the cost of college has risen more than 350% and the average student has more than $25,000 in debt. It used to be that each year of college correlated to an significant increase in lifetime earnings, but 44.4% of college graduates under the age of twenty-five are unemployed or working jobs that don’t require their degree. College teaches us conformity rather than innovation, rather than learning, and theory rather than application. Imagine if the millions of kids sitting in class started their own companies, their own causes, their own initiatives. Imagine if we approached learning in small groups like the French Salons, gathering to discuss, challenge, and support each other in changing the world. This may sound crazy, but I’m an unschooler. While my peers went to school, I started businesses, helped build a library, worked on political campaigns, lived in France, found mentors, and worked at a start-up. College isn't the only path to success.
Ready to throw out the heavy textbooks and jump into the world of mobile learning? Yes, but how do you do it? Are you on the mobile learning train but feel the content and teachers aren't quite there yet? This panel will explore three different ways mobile learning is being incorporated today in the elementary school environment. Katherine Burdick from Learning A-Z argues that it is better to take the safe approach and blend traditional book learning, online, and mobile apps. Tom Wolf from eSpark Learning takes a bit bolder step and states that all after school programs should adopt mobile technology only. Finally, Matt Federoff from Vail School District has had teachers throw the textbook out the window as Vail has gone totally wireless making everyone operate off of laptops and iPads to the point that even the school buses are wireless. Angela Maeirs, author of Classroom Habitudes, serves as referee.
There is a lot of talk at the government, industry, and producer level about the promise of games in education, but has anyone really proven true educational outcomes from informal gaming? In this presentation, Sara and Drew will share some of the most effective gameplay mechanics for teaching kids, discuss how challenges and rewards influence outcomes, showcase video of kids engaged in gameplay, present some of the latest theories for skill-scaffolding within games, and share outcome data from real educational gaming evaluations. Using specific examples, we will show how learning and well-designed games share important traits (like fun, frustration, failure and flow) that get kids engaged and motivated.
by Efrin Carrion
Besides the Great Depression, we are living in what I believe is the hardest time to be a student. The reason for this is that we are going through a revolution. For the last 150 years we have lived in an industrial economy, which was sparked by the Industrial Revolution. But now we are coming into the information stage and what some people call the Social Revolution. In this revolutionary change, the people who succeed are those who live their passion, invest in relationships, and start movements that matter. The “one-size fits all” track to educating our kids is no longer relevant in the new economy. Public schools were created in the industrial age to train people to work for the companies. The more education you got, the better corporate job you received. But now, jobs are declining so there are a lot of qualified candidates who remain unemployed. In fact, college was never created for the majority. Over 62 percent of America high school graduates went to college this year. This number sounds great but a scarier number is that nearly 81 percent of college graduates this year are moving back home with their parents. I went to public school and I remember how my school functioned: assembly lines, long hallways with rows of lockers, and loud bells to tell us to change shifts. This system had many benefits for students whose strengths were conventional academics but even now those students are falling face first in the new economy. I look back at my high school days and say, “If only there was a class in school called Success—who knows where I would be today.” I believe that there is a difference between being educated and being successful. I think school gives us the subjects and basic skills to think for ourselves. But we are not taught how to succeed with the skills given to us. In this session, I will explain the importance of teaching our students the subject of success. I will also talk about how online learning can allow all students to have their own personal life consultant that allows them to personalize their curriculum. As adults, we can teach students to be indispensible no matter the state of the economy.
In his 1999 The Age of Spiritual Machines, renowned futurist Ray Kurzweil envisioned education in 2020 to consist of students learning through intelligent software delivered on hand-held computers and interacting with teachers and fellow students through remote networked communities. Looking back, it’s amazing how prescient he was.
Today, we recognize that education is flawed and in deep need of a reboot. Global competitiveness and the rapidly evolving demands of the knowledge economy require the delivery of a quality education. And we know that “Waiting for Superman” is not an option.
This panel brings together leading venture capitalists -- Mitch Kapor, Phil Bronner and Rob Hutter -- who are betting their careers and their capital that technology will make the difference. Together they have funded approximately 30 ventures that are re-imagining education -- along lines reminiscent of Kurzweil’s vision.
With moderator and long-time journalist Betsy Corcoran, they will take a hard look at the challenges facing education, address the private sector’s role in solving them, and discuss whether venture capital can help deliver the education of the future.
Digital and social learning has changed dynamics in the classroom and new opportunities for engagement and collaboration arise daily. Keeping up with change and innovation requires continuous hands-on experimentation. Yet, Higher ed accreditation, tenure (teacher unions), and the academic journal publication system are not equipped for innovation. A lack of understanding and training and no incentive to change the status quo make the cultural shift needed a daunting task. More than a few individuals and schools are moving forward while others are so entrenched in the current system that they are fortifying positions against Social Media. How can we shift the culture of education to harness digital & social learning to embrace change & innovation and transform education.
Today's technology is changing the world at a quicker pace than any prior period of time. In order to keep up with this transformation, our education system will need to react at a much faster rate to develop new skills, curriculum, and resources. This session will bring some of the top educators and influencers from the area together to share how they plan to influence and support this need. The roundtable discussion will include speakers from the private and educational sector, specifically business and engineering academicians from the Austin Independent School District (AISD), Austin Community College (ACC), Concordia University, Texas State University and the University of Texas.
Humans learn by doing. We master how to ride a bike not by watching a PowerPoint presentation but by trying it out and falling down. Yet, in school, most of our time is spent listening and memorizing facts. But the world is changing. As computer games become more social and computers become more prevalent in the classroom, the opportunity for true interactive multi-player learning through games and simulations is finally becoming tangible.
This interactive presentation will focus on how simulations can change the way we learn. Using examples from corporate training and the K-12 space, it will explore how simulations can teach children and adults in ways that increase engagement and retention of knowledge.
The presentation will include examples of both successful and unsuccessful simulations and chart a path of how simulations can revolutionize education by allowing learners – both young and old – to internalize knowledge through the process of learn-by-doing.
PowerPoint is boring. Today, professors are letting students pass virtual notes in class on Twitter. They're trying "clickers" that turn classrooms into game shows. They're videotaping classes to let students watch lecture reruns to cram for the test, or to share the knowledge with the world on YouTube. They're monitoring how many minutes students spend reading online textbooks to see who needs help.This session will explore some surprising ways tech is changing classroom dynamics and leading to the end of the lecture as we know it. While enthusiasts see the high-tech changes as a needed upgrade to a model that is hundreds of years old, others see dangers ahead. Is all that gear a distraction? Is academic freedom threatened when Web tools and video make public the once-sacred space of the classroom?Participants are asked to watch a 5-minute video (chronicle.com/lecturefail) before attending the talk, which will serve as a starting for an interactive presentation and discussion.
by Paul Resta, Michael Mayrath Ph D, Priya Nihalani and David Conover
Education is stuck in the past. Yet, after decades of incubation, technology is revolutionizing teaching, learning, and assessment. Around the world, people are increasingly using mobile devices to connect with each other and the Internet. This transition is laying the foundation for exponential growth in mobile learning. Simultaneously, games are being adopted as tools for teaching and assessment of higher-order thinking. This panel consists of experts from industry, higher education, and K-12. They will discuss and answer questions about technology’s potential to solve today’s most pressing education issues. Dr. Paul Resta is a professor at UT Austin. Dr. Michael Mayrath was a Harvard Postdoctoral Fellow and is CEO of GYLO (GetYa Learn On) – an educational software company specializing in mobile learning & game-based assessment. Dr. Priya Nihalani was a UT University Fellow and is GYLO’s Chief Scientist. David Conover teaches game design at Connally High School, Pflugerville ISD.
by Gary Natriello, Jennifer Openshaw and Jared Carney
School budget cuts, high unemployment (over 20% for youth), and a global economy – No wonder parents are concerned about their child’s success and 70% of teens say they want more guidance. What can you do? In this exciting and engaging panel, kicked-off with an opening by America’s best-known Administrator – Iqbal Theba who plays “Prinicipal Figgins” in the hit TV show, Glee – and led by Dow Jones/Wall Street Journal columnist Jennifer Openshaw (Oprah, CNN), you'll learn how technology and social media can drive your child’s success and where it can’t.
9th–13th March 2012