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Sessions at SXSW Interactive 2012 about Gaming

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Friday 9th March 2012

  • SXSW ScreenBurn Arcade

    The 2012 SXSW ScreenBurn Arcade sponsored by Alienware is the place to be for the latest gaming announcements, product demos, cosplay competitions and exciting professional gaming tournaments.

    At 3:00pm to 7:00pm, Friday 9th March

    In Exhibit Hall 1, Palmer Event Center

  • The Sony Club @ Red 7

    The Sony Club @ Red 7 welcomes some of the best labels and artists of the
    music festival on two stages, including; Sub Pop Records, ATO Records and a
    curated evening by Last Call with Carson Daly. Listen to SXSW tracks on
    the Last Call premium channel on the Music Unlimited service. Visit the
    Sony Club beginning March 8th and get your hands on PlayStation®Vita, the
    hottest new high definition portable gaming experience. Brought to you by
    the Sony Entertainment Network.

    At 5:00pm to 12:00pm, Friday 9th March

  • COME PLAY with Alienware & Dailymotion

    The Copa is the place to be to kick off SXSW Friday night. We'll have live gaming on Alienware Aurora systems, an open bar, an interactive digital graffiti wall as well as live music from Gemini Club. Twitch.tv will be there too with some additional surprises.

    At 10:00pm to 2:00am, Friday 9th March

    In Copa

Saturday 10th March 2012

  • Journalists Discuss the Future of Games

    by Ross Miller, Matt Buchanan, N'Gai Croal, Morgan Webb and Jamin Warren

    We've gathered the brightest and most opinionated minds from Kotaku, Destructoid, KillScreen and the Verge to discuss emerging topics in video game development. Topics will include: how mobile/tablet could kill consoles, connectivity across all gaming platforms, movement-based interfaces, adaptable AI, games in education and game devices as cross-over consumer products untethered from consoles. Join us in a very animated and informative conversation about the future of games.

    At 11:00am to 12:00pm, Saturday 10th March

    In Room 1-2, Palmer Event Center

  • I'm A Gamer Meet Up

    by Colin Sexton

    Get together with other gamers for an hour of brainstorming, idea-buidling, networking, friend-making and career-enhancement. Or, attend this Meet Up to learn more about this segment of the industry.

    At 12:30pm to 1:30pm, Saturday 10th March

    In Big Bend, Hyatt Regency Austin

  • Ireland@SXSW2012

    Join in celebrating Ireland’s most innovative web, gaming, film, digital media companies at our reception and visit booth 1307. RSVP:
    http://irelandsxsw.eventbrite.com/

    At 5:00pm to 7:00pm, Saturday 10th March

    In Fado Irish Pub

  • Rethinking Gaming Addiction in Psychotherapy

    by Mike Langlois

    Ninety-seven percent of all adolescents in the US play video games, & more than half of the adults in this country play video games regardless of their race or income. The military has discovered that video games decrease symptoms of PTSD in veterans, & with the advent of the iPhone, mobile technology is making social media more prevalent than ever. Despite these numbers, psychotherapists & other healthcare providers are reluctant & uncertain how or when to integrate technology into their work. When gaming or technology is mentioned at all, it is only as an addiction or liability, never as a powerful innovation. This is in part due to an age-old mistrust & disdain of technology which has its roots in issues of class & psychology. But despite this, psychotherapy has passed the point where learning about technology is negotiable. This workshop aims to critique the idea of gaming as addiction & further, discuss how understanding and using video games may improve therapeutic outcomes.

    At 5:00pm to 6:00pm, Saturday 10th March

    In Room 6AB, Austin Convention Center

    Coverage audio clip

  • The Sony Club @ Red 7

    The Sony Club @ Red 7 welcomes some of the best labels and artists of the
    music festival on two stages, including; Sub Pop Records, ATO Records and a
    curated evening by Last Call with Carson Daly. Listen to SXSW tracks on
    the Last Call premium channel on the Music Unlimited service. Visit the
    Sony Club beginning March 8th and get your hands on PlayStation®Vita, the
    hottest new high definition portable gaming experience. Brought to you by
    the Sony Entertainment Network.

    At 5:00pm to 12:00pm, Saturday 10th March

Sunday 11th March 2012

  • Companion Gaming: Strategies for Cross-Platform Releases

    by Nick Fortugno

    The rise of smartphones, tablets, and a diversity of casual and hardcore gaming platforms now means that there are a variety of places where an interested gamer can consume a game brand. It is increasingly likely that a player will have multiple of these devices and will use them all for gameplay. What are the ramifications that this new reality has on the development of a successful game brand? If you assume that a player is going to want to play the game on different platforms, how can you leverage the game properly for each market and technology? How should the different implementations relate? Where is a simple port needed, and where you need a completely new design? This panel explores the current experimentation and the future possibilities inherent with cross-platform game release.

    At 9:30am to 10:30am, Sunday 11th March

    In Texas Ballroom 1-3, Hyatt Regency Austin

    Coverage audio clip

  • SXSW ScreenBurn Arcade

    The 2012 SXSW ScreenBurn Arcade sponsored by Alienware is the place to be for the latest gaming announcements, product demos, cosplay competitions and exciting professional gaming tournaments.

    At 12:00pm to 7:00pm, Sunday 11th March

    In Exhibit Hall 1, Palmer Event Center

  • eSports: Enabling Gaming As a Profession

    by Anna Prosser, Jung Won Chae, Kevin Lin and David Ting

    There is no question in our minds that eSports is the next major sport that will be followed by millions of people. Competitive gaming originated in the classic arcades of the 80s and 90s, but as the new generation has shifted to the Internet to be entertained online, eSports is increasingly becoming one of their favorite pastimes. Gone are the physical requirements to become an athlete – mental agility and strategic thinking are the ruling attributes of the virtual world. The accessibility of eSports has helped it grow into a true industry, which means a bounty of opportunities for game publishers, brands and fans to get in the game. Video games are now at a level where being a successful professional player requires constant practice and commitment, and its pros deserve a payday that one day rivals other professional sports stars with millions of fans. We’ll look at why and how eSports can become the next major Internet phenomenon and create an all-new class of sports celebrities.

    At 12:30pm to 1:30pm, Sunday 11th March

    In Room 4-5, Palmer Event Center

    Coverage audio clip

  • Arcade Stage: Activision - Behind the Scenes with Call of Duty Elite

    FREE and open to the public. Call of Duty has 30 million active gamers...and one service to unite them all. Neat trick, huh? As you might have guessed, it’s not as easy as that. How does the data get from point A to point B? What kind of new functionality is on the horizon and how does Elite change the Modern Warfare 3 DLC model? Join Beachhead Studio leads Noah Heller, Jennifer Puno, Chris Chernoff and Christina Chan as they reveal how Call of Duty Elite came to be and where it's heading in the future.

    At 4:00pm to 4:45pm, Sunday 11th March

    In Exhibit Hall 1, Palmer Event Center

Monday 12th March 2012

  • Do Gamers Dream of HTML5 Sheep?

    by James Simpson

    The recent wave of social and mobile games has been a boon for the game industry by making games more accessible to new players. However, this has only intensified fragmentation, making it difficult for developers to deploy on many platforms. This then prevents players from enjoying their favorite games on any device, whether at home or on the road. Emerging technologies like HTML5 and WebGL provide the ideal solution to solve these problems with true cloud gaming in the browser. This talk will discuss the present and future advantages of HTML5 game development, why HTML5 is on course to become the prevalent medium for cross-platform game development, and the roadblocks that still remain before we reach this ultimate future over the next few years. The talk will also look at the emerging tools and engines that will put HTML5 games on par with other platforms. I will conclude by talking about the kinds of games to expect as well as multiplayer’s role in all of this.

    At 10:00am to 10:15am, Monday 12th March

    In Room 10AB, Austin Convention Center

    Coverage slide deck

  • Mixed-Reality Gaming: Evolution in Entertainment

    by Paul Berberian

    The rise of smartphones, tablets and social gaming has led to an explosion of mobile gamers. Just as Angry Birds and Farmville took mainstream gaming away from the console, the rise of mixed and augmented reality – where virtual worlds interact with physical objects – is already forming the next epoch of play. As an emerging area of gaming, mixed reality finds a new load of challenges for both the creators and the user as a consumer. Falling within a spectrum between the real world and digital world, mixed reality is an undiscovered spot that will quickly find its way on the rise.

    At 12:30pm to 1:30pm, Monday 12th March

    In Texas Ballroom 1-3, Hyatt Regency Austin

Tuesday 13th March 2012

  • Gaming Tools Kids Want to Use

    by Virginia Mcarthur, Alexander Repenning, Tamara Hudgins, Ward Tisdale and David Gerding

    Limited choices exist when kids seek to author, not just play, their own video games. If video games are on track to topple film as the last big media mammoth, how can we build a video game workforce that we need? Instead of reinforcing the divide between artists and programmers, can we get more kids interested in learning the complex work that game development involves, and foster a really great game development community? What kids like to use for game development may surprise you. Come hear what they like, why the like it, and how new tools need to be built to meet the demands of future game developers. Join a conversation about authorship, identity, creativity, and the tools kids really use for developing serious and social games. Gain insight on elements of game tools that kids would use--if they existed!

    At 9:30am to 10:30am, Tuesday 13th March

    In Classroom 203, AT&T Conference Center

    Coverage slide deck