Sessions at SXSW Interactive 2012 about HTML5

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Friday 9th March 2012

Saturday 10th March 2012

  • Accessible HTML 5 Canvas? Really? How?

    by Richard Schwerdtfeger, David Bolter, Cynthia Shelly and Charles Pritchard

    This workshop will cover the technical details of how to create an accessible HTML DOM structure, tie it to the visible Canvas surface, additional Canvas APIs designed to fill in the accessibility gaps, and how to keep everything in synch. The workshop will compare the implementation state of canvas accessibility across browsers. Expect code samples, and lots of them!

    At 11:00am to 12:00pm, Saturday 10th March

    In Town Lake Ballroom, Radisson Hotel & Suites Austin-Town Lake

    Coverage audio clip

  • HTML5 APIs Will Change the Web: And Your Designs

    by Jen Simmons

    HTML5. It's more than paving the cowpaths. It's more than markup. There's a lot of stuff in the spec about databases and communication protocols and blahdiblah backend juju. Some of that stuff is pretty radical. And it will change how you design websites. Why? Because for the last twenty years, web designers have been creating inside of a certain set of constraints. We've been limited in what's possible by the technology that runs the web. We became so used to those limits, we stopped thinking about them. They became invisible. They Just Are. Of course the web works this certain way. Of course a user clicks and waits, the page loads, like this… but guess what? That's not what the web will look like in the future. The constrains have changed. Come hear a non-nerd explanation of the new possibilities created by HTML5’s APIs. Don't just wait around to see how other people implement these technologies. Learn about HTML APIs yourself, so you can design for and create the web of the future.

    At 11:00am to 12:00pm, Saturday 10th March

    In Ballroom A, Austin Convention Center

  • Building Great Games in HTML5

    by Erik Möller

    I took a platform game published on Win/Mac/iOS and its 100,000 line C++ code-base and turned it into an HTML5 game running on desktop, mobile and even TVs. This talk is the story of how that happened and also gives some great tips and tools for anyone aspiring to make games using HTML5.Building a game is never a trivial job and doing it on a platform in constant development can be even harder. That said, the advantages of HTML5 greatly outweighs the disadvantages. HTML5 is quickly turning into a great game development platform which offers well tested solutions to many of the peripheral problems you normally have to deal with when making games.With these solved for you already you can focus on creating a great game and an awesome user experience!I'll share what I've learned and hopefully the talk will make the process easier for anyone else building games in HTML5. I'll also talk about a new exciting open source project allowing you to leverage WebGL and COLLADA in your games.

    At 12:30pm to 1:30pm, Saturday 10th March

    In Town Lake Ballroom, Radisson Hotel & Suites Austin-Town Lake

  • HTML5 and CSS3: Does Now Really Mean Now?

    by Chris Mills and Chris Mills

    The browser vendors love them! The browser fans and cutting edge designers are producing some really remarkable stuff, but what do HTML5 and CSS3 really mean for you, the pragmatic designer on the street? If you sidle up to one of those guys and whisper "but what about IE6 support", they are likely to slap you in the face, or run away with their hands clamped over their ears, yelling "la lala lala, I can't hear you." In this talk, Chris Mills will have a look at some of the new features of HTML5 and CSS3 - new semantics, video, media queries, rounded corners, web fonts, drop shadows and more. He will show real world examples, and then look at how they actually perform on those shady older browsers we are often called on to support. He will then look at strategies for providing support for those older browsers, including using JavaScript, fallbacks, and progressive enhancement.

    At 12:30pm to 1:30pm, Saturday 10th March

    In Ballroom A, Austin Convention Center

  • HTML5's Bleeding Edge

    by Paul Irish

    HTML5's momentum can't stop in delivering a huge mass of features our way. In this talk, you'll get the lowdown on the power of WebRTC, Media Source, CSS Filters & Regions, as well as improvements to the DOM, WebGL and Javascript. Hold on!

    At 1:00pm to 1:25pm, Saturday 10th March

    In Rainey St

  • Beautiful Maps: Enhancing geographic information with HTML5

    by Chris Broadfoot and Josh Livni

    Be inspired by beautiful maps that deliver aesthetically pleasing, and more importantly, useful information. In this session, we’ll highlight practical uses of HTML5 that enable fast, compelling in-browser mapping experiences.

    At 1:30pm to 1:55pm, Saturday 10th March

    In Rainey St

  • Browser Wars V: The Angry Birds Era

    by John Hrvatin, Brendan Eich, Chris Wilson, Arun Ranganathan and Charles Mccathie Nevile

    The browser wars panel has been an SxSW institution, and gives us a forum to bring browser vendors to to the table to take stock of new developments on the web. As in years past, we'll bring Mozilla (Firefox), Google (Chrome), Microsoft (IE), Opera (Opera), and maybe Apple (Safari) to the table to speak of developments on the web, and to share their unique perspectives as those who make the platforms on which the web is viewed.

    Our tag line this year places tongue firmly in cheek. Interesting chatter continues about applications on the web. What's the story with browser-based app stores? While we're at it, microdata has been embraced by Google, Microsoft, and Yahoo, but the web seems underwhelmed by schema.org. And why hasn't HTML5 video changed our lives already, and why aren't there any real peer-to-peer apps on the web yet? And, is WebGL ready or just sodden in hype? We'll get candid on this panel, and take stock of the era of modern browsers, mobile apps, and Angry Birds.

    At 5:00pm to 6:00pm, Saturday 10th March

    In Salon K, Hilton Austin Downtown

    Coverage audio clip

  • Responsive Content: Build a Website that Kicks App

    by Hans Sprecher

    Forget apps, .mobi sites, and smoke signals. Here’s a little secret: you can make one website to cater to different devices and contexts. Designing responsive sites is gaining mainstream acceptance—but how do these sites effect your content strategy? Like the design, content is flexible—expanding based on screen resolution and medium to match the user's context. We need techniques to scale content as beautifully and responsively as our designs.

    Responsive content can be used for both good and evil (or at least pleasant and painful user experiences). We'll examine when content should be responsive and when it shouldn't be.

    Finally, the tech details: to make content respond, draw on the HTML5 spec, web standards, and semantic markup to systematically flag content. We can also use CSS, JS, and server-side processing to add or remove content from different contexts to create fast-loading sites.

    At 5:15pm to 5:30pm, Saturday 10th March

    In Texas Ballroom 4-7, Hyatt Regency Austin

    Coverage slide deck

Sunday 11th March 2012

  • Killer App Design with Javascript and HTML 5

    by Jonathon Morgan

    HTML5 paves the way for a browser-based universe, and javascript is its shining star. Go beyond rounded corners and <section> tags and bask in the glory of dynamic stylesheets, CSS3 and responsive UI! Wield the awesome power of web storage, web sockets and device access! Conquer your single page app with event-oriented programming and client-side MVC! Even if you're not launching spaceships from the Chrome Web Store, you'll work faster and code better with emerging technologies and tool sets designed to manage complex, browser-based apps, viewed on any device. Websites are for wusses. Web apps = world domination.

    At 9:30am to 10:30am, Sunday 11th March

    In Town Lake Ballroom, Radisson Hotel & Suites Austin-Town Lake

    Coverage audio clip

  • Creating Responsive HTML5 Touch Interfaces

    by Stephen Woods

    The proliferation of touch-based mobile phones and tablets means that users are accustomed to using touch gestures navigate - but so far primarily on native applications – how about web content? Creating responsive touch interfaces in HTML5 is not just possible, but its an amazing evolution of web user interfaces. At Flickr we've learned that because of the nature of touch events, the "feel" of the interface is more important than performance by the numbers. This session will guide you through how to create touch interfaces, with a focus on interfaces that FEEL responsive. Topics covered will include device support, hardware acceleration and handling complex gestures. We'll also focus on how to prioritize the work done in JavaScript so that the interface feels as responsive as possible.

    At 12:30pm to 1:30pm, Sunday 11th March

    In Salon FG, Hilton Austin Downtown

Monday 12th March 2012

  • HTML5 for Film: Leading Edge or Bleeding Edge?

    by James Burns, Luisa Dantas, Pat Aufderheide, Ben Moskowitz and Xavier Facon

    Is it too early for filmmakers to start building HTML5 into their production plans? One side says if it's not too early for advertisers (check out iAds) it's not too early for filmmakers. Another side says that until their viewers get browsers that are ready for HTML5, they'll stick to technologies audiences can recognize, thanks. Enter into a scenario that lets you stake out your territory, with role-playing by experts, and get your questions and comments ready for the free-for-all portion of the event. Role-players include: Duby S. Filmmaker; Tech E. Vangelist, Doc U Mentalist, and Ad Madman.

    At 9:30am to 10:30am, Monday 12th March

    In Room 18ABCD, Austin Convention Center

  • The Future of HTML5 Motion Design

    by Paul Trani

    HTML5 and CSS3 are hot, driven by an explosion of new, Internet connected devices. While they offer many new features that should allow you to do the types of things that you previously did in Flash, actually making it happen is really hard. Until now. Adobe Evangelist Paul Trani will give you a first‐hand look at Adobe Edge, which is designed to save you time while creating beautiful motion and interactive content for the web. Paul will also give you an exclusive first look at new features for Edge – don’t miss out on this rare opportunity to learn about Edge from the source!

    At 9:30am to 10:30am, Monday 12th March

    In Town Lake Ballroom, Radisson Hotel & Suites Austin-Town Lake

    Coverage audio clip

  • Do Gamers Dream of HTML5 Sheep?

    by James Simpson

    The recent wave of social and mobile games has been a boon for the game industry by making games more accessible to new players. However, this has only intensified fragmentation, making it difficult for developers to deploy on many platforms. This then prevents players from enjoying their favorite games on any device, whether at home or on the road. Emerging technologies like HTML5 and WebGL provide the ideal solution to solve these problems with true cloud gaming in the browser. This talk will discuss the present and future advantages of HTML5 game development, why HTML5 is on course to become the prevalent medium for cross-platform game development, and the roadblocks that still remain before we reach this ultimate future over the next few years. The talk will also look at the emerging tools and engines that will put HTML5 games on par with other platforms. I will conclude by talking about the kinds of games to expect as well as multiplayer’s role in all of this.

    At 10:00am to 10:15am, Monday 12th March

    In Room 10AB, Austin Convention Center

    Coverage slide deck

  • Demystifying the Future of the Web and Apps

    by Paul Trani

    Part of being a great web designer is understanding the medium you are designing for, recognizing its weaknesses and pushing its strengths. Understanding this balance as we are thrust into the world of mobile and "progressive enhancement" will go a long way in making you a success. In this session, Adobe Evangelist Paul Trani will demystify the technology alphabet soup of CSS, HTML5, jQuery Mobile, PhoneGap, TypeKit and Sencha Touch so you can boldly execute on your next project (or at least sound really smart in meetings).

    At 3:30pm to 4:30pm, Monday 12th March

    In Town Lake Ballroom, Radisson Hotel & Suites Austin-Town Lake

  • What WebGL Will Mean for the Web

    by Ricardo Cabello, Shanna Tellerman, Ken Russell, Aaron Koblin and Henrik Bennetsen

    WebGL is bringing hardware accelerated 3D to modern web browsers. This means you can launch a full game or any other rich 3D experience by simply clicking a link your friend sent you in an email. The promise of 3D with dramatically lowered friction has been shown in early WebGL applications and exciting things are in the pipeline.

    Technically WebGL lives inside the canvas element, so it is appropriate that is often referred to under the umbrella term HTML5 along with a host of other technologies such as Javascript, CSS, and SVG.

    This panel will bring together a group of practitioners who are actively involved in everything from writing the spec to shipping real products based on it. Between us we have been there since the earliest days of the spec and have delivered some of the most high profile WebGL projects seen to date.

    We will reflect on what we have learned in the early days of working with WebGL and have a conversation about what the road ahead may look like.

    At 5:00pm to 6:00pm, Monday 12th March

    In Ballroom A, Austin Convention Center

    Coverage audio clip