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by Stephan Haux
In this presentation Netbiscuits shows its experiences with developing high end – and still multi device – mobile web apps providing rich user experience. We constantly enhance our cloud software service to enable rich user experience for mobile web apps cross-platform. Many of our lessons learned during the research for our rich mobile UX framework will be shared in this session.
Based on (code) examples attendees will get to learn about the power and limits of a framework, the pitfalls in architecture and design and the challenges of testing and QA in mobile. Furthermore, you will receive clear guidelines for deciding server- or client-side, which to use when.
by Paul Irish
Are we being seduced by the animation and rich UI capabilities of modern browsers at the expense of the underlying platform of the Web?
We'll explore this by looking at what the Web was, is now, and might become. We'll look at examples of exciting user interfaces and sophisticated interactions. We'll also examine some emerging techniques for providing rich user interactions without hurting the web or killing kittens.
by Fritz Onion
This session will review the options available today and in the future for client-side templating in jQuery. We will show the libraries available today, including jQuery Templates, knockout.js, and JsRender/JsViews.The past year has been rather tumultuous in the jQuery Templating space. Before the jQuery Templates plug-in even had a chance to come out of beta, the project was terminated in favor of newer templating libraries currently under development. However, even though it is still unclear which templating library is the best to use, the concept of client-side templating is too important to ignore or put off using. This talk will review the various options Web developers have today for performing client-side templating, and will present guidance on what to look for in the coming year as newer libraries are released.
WebGL is bringing hardware accelerated 3D to modern web browsers. This means you can launch a full game or any other rich 3D experience by simply clicking a link your friend sent you in an email. The promise of 3D with dramatically lowered friction has been shown in early WebGL applications and exciting things are in the pipeline.
This panel will bring together a group of practitioners who are actively involved in everything from writing the spec to shipping real products based on it. Between us we have been there since the earliest days of the spec and have delivered some of the most high profile WebGL projects seen to date.
We will reflect on what we have learned in the early days of working with WebGL and have a conversation about what the road ahead may look like.
Here we'll discuss the importance of live, working prototypes that use real data and how to create them using nothing more than a Web browser and a text editor. Then we'll break out our laptops and hack some new functions--past SxSW attendees may recall "Kick-Ass Mash-Ups with Punk Rock APIs"--into a live page. This may sound crazy, but it's exactly how I prototyped the redesigned front page at Yahoo! and a bunch of fun stuff at Netflix.
Join Mathias Bynens and John-David Dalton from jsPerf.com, Chris Joel from Cloudflare.com and Lindsey Simon from Google/Browserscope in this panel discussion on some of the best dev-created benchmarks and most interesting practices debunked by real-world tests.
9th–13th March 2012