As designers take on new problems of convergence and ubiquity, we find ourselves facing new challenges. The products we create are accessed through multiple devices, different channels and a wide audience. How do we accommodate the context of use?
Whether you design mobile apps, services or web experiences, you know that people have different needs and desires. Those issues are complicated further by a landscape of technology.
This discussion will highlight these new challenges and offer solutions based on years of design experience. Topics include:
• What should you be aware of when designing a product or service for use in various locations and environments?
• How does motion and distraction affect interaction and content design decisions?
• Do you provide for casual use vs. urgent need?
• How does the form factor or input method of your device steer your design efforts?
• What happens in an ecosystem of products?
• How does social and cultural context play into the strategy of your design?
With responsive design designers need to rethink the process they go through to work with clients and developers to create successful visual designs. Rather than creating traditional comps, style tiles are a deliverable that help you to communicate with your client, establish a visual language and work iteratively with developers. In this presentation, Samantha will explain how to reinvent your process to leverage Style Tiles as a deliverable.
WebGL has brought 3D Graphics to the browser offering a new world of possibilities for visualization and interaction. In this talk, we give you all the information you need to start using WebGL. WebGL has an unfair reputation for a high entry barrier, understanding what WebGL can do and using the right frameworks can help you very quickly create amazing stuff.
We will cover the following aspects: what WebGL is and what you can use it for (with some of our own awesome examples), the browsers and devices that support WebGL and what you can expect for the future, when and why you would want (or not want) to use WebGL, and some more hands-on stuff like sample code, frameworks and resources.
9th–13th March 2012