by Henrik Bennetsen, Aaron Koblin, Ken Russell, Shanna Tellerman and Ricardo Cabello
WebGL is bringing hardware accelerated 3D to modern web browsers. This means you can launch a full game or any other rich 3D experience by simply clicking a link your friend sent you in an email. The promise of 3D with dramatically lowered friction has been shown in early WebGL applications and exciting things are in the pipeline.
Technically WebGL lives inside the canvas element, so it is appropriate that is often referred to under the umbrella term HTML5 along with a host of other technologies such as Javascript, CSS, and SVG.
This panel will bring together a group of practitioners who are actively involved in everything from writing the spec to shipping real products based on it. Between us we have been there since the earliest days of the spec and have delivered some of the most high profile WebGL projects seen to date.
We will reflect on what we have learned in the early days of working with WebGL and have a conversation about what the road ahead may look like.