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Sessions at SXSW Interactive 2012 about Game Design and User Research on Sunday 11th March

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  • User Research: Lessons from Borderlands

    by Matthew Armstrong and Stephanie Puri

    A few years ago, Gearbox Software started a user research department called "Truth" while developing Borderlands. The team started with 2 people, no budget and a stack of flyers. By treating our testers as part of a community, this program has gone from a few testers in a list to a database of thousands in a short time. Truth was vital to the success of Borderlands, and saw over 600 people participating in 170 sessions in the last year of development. Stephanie Puri (Truth Team Manager and User Researcher) and Matthew Armstrong (creator, designer, and director of Borderlands) share concrete examples from the development of Borderlands that demonstrate how anyone with a need for information and some creative thinking can get the feedback they need with the resources they have.

    At 11:00am to 12:00pm, Sunday 11th March

    In Room 4-5, Palmer Event Center

    Coverage audio clip

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