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Sessions at SXSW Interactive 2012 of type Dual about Game Design and CasualĀ Games

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Saturday 10th March 2012

  • Bridge the Gap Between Casual vs. Hardcore Games

    by Jack Buser and Scott Rohde

    With the emergence of highly accessible electronic games developed for Facebook and smartphones, there has been a clear democratization of electronic gaming that has led to many people discovering video games for the first time. It has also caused some to suggest that console game companies such as PlayStation, Nintendo and Xbox could struggle to survive against the games targeting casual gamers from companies like Zynga and Glu. However, what these casual gamers are really showing is that the expansion of this technology is opening up new gameplay opportunities to the advantage of developers. Technology is progressing in many ways, helping developers improve the game experience. For example, technology is making games part of everyday life. Rendering technology is also becoming increasingly available and powerful. This combination creates game experiences that are more diverse, and many games are now blurring the line between casual and hardcore games.

    At 3:30pm to 4:30pm, Saturday 10th March

    In Room 4-5, Palmer Event Center

    Coverage audio clip

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