Get Lanyrd on your mobile (iPhone, Android and more) - check it out here

Sessions at SXSW Interactive 2012 of type Dual about Education

View as grid

Your current filters are…

Clear

Saturday 10th March 2012

  • Supersizing the Classroom: 3000 Students & Beyond

    by John Boyer and Katie Pritchard

    A standard, supposedly self-evident fact: small class size is pedagogically superior for all student learning. Poppycock! This presentation will outline our successful strategies for expanding the conventional college classroom to 3000 students...and beyond. Combining a dynamic speaker with innovative technologies, social networking tools, and non-conventional sources of knowledge can produce an environment which fosters student engagement, content retention, deep comprehension, and lifelong curiosity...even in ultra-large classes. Integrating video podcasts, graphic novels, film, Facebook, Twitter, Poll Everywhere, and Ustream into course structure can increase choices and flexibility in student-centered activities/assignments, and facilitate increased teacher-student and student-to-student interaction. This course model challenges conventional class-size wisdom, conquers the confines of physical classrooms, and defies the old-school, teacher-centered pedagogy of centuries past.

    At 11:00am to 12:00pm, Saturday 10th March

    In Classroom 203, AT&T Conference Center

Monday 12th March 2012

  • Play Time?: Kids and Game-Based Learning

    by Drew Davidson and Sara DeWitt

    There is a lot of talk at the government, industry, and producer level about the promise of games in education, but has anyone really proven true educational outcomes from informal gaming? In this presentation, Sara and Drew will share some of the most effective gameplay mechanics for teaching kids, discuss how challenges and rewards influence outcomes, showcase video of kids engaged in gameplay, present some of the latest theories for skill-scaffolding within games, and share outcome data from real educational gaming evaluations. Using specific examples, we will show how learning and well-designed games share important traits (like fun, frustration, failure and flow) that get kids engaged and motivated.

    At 11:00am to 12:00pm, Monday 12th March

    In Classroom 203, AT&T Conference Center

    Coverage audio clip

Schedule incomplete?

Add a new session

Filter by Day

Filter by Session type

Filter by coverage

Filter by Topic

Filter by Venue

Filter by Space