Sessions at SXSW Interactive 2012 about Crowdsourcing in Hyatt Regency Austin

View as grid

Your current filters are…

Clear

Saturday 10th March 2012

  • Crowdsourcing Science

    by Adrien Treuille

    This session will talk about computer games than enable game players across the world to help solve scientific problems. Adrien co-created EteRNA and Foldit, computer games where users design and fold real biomolecules and, as a result, help reveal better ways for drugs to target diseases. He has modeled complex phenomena from fluid dynamics to crowd motion to macromolecules. Adrien received an NSF CAREER Award, was included in the MIT Technology Review Top 35 Innovators Under 35, had his work featured in The New York Times, and has published in Nature. His work brings crowdsourcing, games and advanced simulation techniques together to advance key areas of engineering and medicine. http://poptech.org/popcasts/adri...

    At 3:30pm to 4:30pm, Saturday 10th March

    In Texas Ballroom 1-3, Hyatt Regency Austin

    Coverage audio clip

  • Crowd Sourced & Collaborative Story-Writing

    by Stephen Bradley

    User-generated content (UGC) has changed the face of the entertainment world forever. Nearly every form of media has enjoyed a "break-out" moment when consumer content began to present a serious alternative to professionally-developed content for market and mind share. Break-through companies like Flickr, CD Baby, YouTube and Zynga have led the charge for every form of media entertainment from photos to video to music to video games... all except books.

    The explosive growth of e-readers and e-books is a strong endorsement of consumer demand to both publish and consume written work. Historically, writing and publishing a complete book has been a daunting proposition for the average consumer - but today non-professional enthusiasts have the opportunity to participate with others in the creation of new types of stories that build on the contributions and inspiration of many... stories that develop and unfold before their eyes, where they are both creator and consumer at once.

    At 5:45pm to 6:00pm, Saturday 10th March

    In Texas Ballroom 4-7, Hyatt Regency Austin

Monday 12th March 2012

  • The Open-Source Cult(ure) of Hatsune Miku

    by Alex Leavitt

    When the Web unites millions of users into large networks around creative and free new media practices, how does this "open source culture" challenge assumptions about the production of content and the use of online social platforms?Vocaloid is a music production software from Japan that synthesizes voices for songs. In 2007, Crypton Future Media released Hatsune Miku, a young, female version of Vocaloid. Thousands of musicians use the software and character to make innovative songs and videos, which are circulated on Nico Nico Douga & YouTube for free, and many receive millions of hits within weeks. Vocaloid has helped amateur musicians land professional contracts, produced live concerts with holographic singers, and made Miku into a global virtual idol.This talk looks at one case study of a peer-produced media franchise that exploded into a global phenomenon using social media and free distribution, and the issues and successes of networked creative production.

    At 11:45am to 12:00pm, Monday 12th March

    In Texas Ballroom 4-7, Hyatt Regency Austin

  • CrowdTV: Crowd-Sourcing Documentaries

    by Kylee Ingram

    CrowdTV is steaming ahead with the next iteration of crowd-sourcing, and is asking viewers to collaborate in deciding the direction and content of the documentary. For our pilot we gave the online community bare bones topic - water issues in Western Sydney. But beyond that, we threw open the doors to anyone who wants to have a say with the hope the result would be fun and a little bit gritty, but when starting out we had no idea what the outcome would be.

    Participants gain points for contributing, such as through posting ideas or voting, and these points equate to credits in the film. This community involvement continues through every step of the production, with users also able to contribute research, vote on edit choices, and contribute or choose graphics and music.

    Getting funding bodies interested in the idea proved difficult, as it was hard to pitch an idea for which the very point is that no one knows what it will look like yet. But it was the government and community partners got it immediately. They could see the value of community involvement as an end in itself, whereas the other bodies had been solely focused on the documentary.

    We believe CrowdTV has the potential to encourage a broader level of community involvement than other approaches that are all about UGC- the model can be applied to any factual production.

    At 12:30pm to 12:45pm, Monday 12th March

    In Texas Ballroom 4-7, Hyatt Regency Austin