Sessions at SXSW Interactive 2012 about Health and addictions

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Saturday 10th March 2012

  • Rethinking Gaming Addiction in Psychotherapy

    by Mike Langlois

    Ninety-seven percent of all adolescents in the US play video games, & more than half of the adults in this country play video games regardless of their race or income. The military has discovered that video games decrease symptoms of PTSD in veterans, & with the advent of the iPhone, mobile technology is making social media more prevalent than ever. Despite these numbers, psychotherapists & other healthcare providers are reluctant & uncertain how or when to integrate technology into their work. When gaming or technology is mentioned at all, it is only as an addiction or liability, never as a powerful innovation. This is in part due to an age-old mistrust & disdain of technology which has its roots in issues of class & psychology. But despite this, psychotherapy has passed the point where learning about technology is negotiable. This workshop aims to critique the idea of gaming as addiction & further, discuss how understanding and using video games may improve therapeutic outcomes.

    At 5:00pm to 6:00pm, Saturday 10th March

    In Room 6AB, Austin Convention Center

    Coverage audio clip

Sunday 11th March 2012

  • Designing Positive Daily Addictions

    by Tom Noland, Gigi Peterkin, David Rose and Christine Robins

    There’s no secret behind what makes for healthy living. Don’t smoke, eat right, and get some exercise to start. The problem is, being healthy feels a lot like work.
    So our core question: How can we make healthy behavior as seductive as a kiss or as addicting as a bag of potato chips? Once you go in for one, you can’t stop.
    This panel will shed light on what’s working – and what’s not – when it comes to using interactive tools to turn good health habits into actions people crave. We’ll explore the role of rewards and recognition; the forces such as love and fear; and the effectiveness of fun, enchantment and ambient integration.
    More specifically, we’ll take a close look at innovative programs that are helping to change people’s engagement in their health, and drive new habits; and we’ll also explore the successes of non-health programs such as Angry Birds for how we can translate their stickiness to health.
    And then we’ll talk about what happens when the “game” is over. Do people relapse? How can that be prevented – if at all?

    At 12:30pm to 1:30pm, Sunday 11th March

    In Classroom 204, AT&T Conference Center

    Coverage audio clip