by Amish Patel
Make the Kinection!
Microsoft Kinect is the technology which is undoubtedly poised to unlock the next generation of digital design and allows us to bridge the gaps between physical and digital.
As Kinect becomes more prevalent, more open and generally smarter we need to look at how this new technology expands our palette of interactive experiences.
Join members of the XBOX Design team in a conversation about the essence of Kinect, the power it holds, its unique challenges, capabilities and a glimpse into the future!
by Daniel Wigdor and Kay Hofmeester
Dan and Kay will bust a commonly held myth: that there is some Natural way of interacting with technology, and that simply by changing modality (touch, body tracking, etc) we will eliminate the need for a UI.
They will present examples from the creation of Surface, (Kay was Design Manager and Dan the UX Architect), including footage of real users interacting with disastrously failing prototypes. They will show how years of iterative design drove to the inescapable conclusion that input is a language, one which must be created by the designer, learned by the user, and taught with a new type of UI.
You will learn how an interface can be designed to teach an input language in a natural way. Drawing from product examples such as the Palm Pilot, iPhone, and Windows 8, they will demonstrate how to design and build products people love and which use new input technologies. You will learn about the creation of user interfaces which teach new input languages in a way that seems Natural.
9th–13th March 2012