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Don't Shoot the Player While They're Learning

A session at SXSW Interactive 2012

Monday 12th March, 2012

5:00pm to 6:00pm (CST)

Designers of all kinds are key players in the game of change that so typifies the opening decades of the 21st century. Called on to imagine, build, guide, demystify, explain, provoke, enable and inspire, game designers deal daily in the currency of transformation—of places, practices, and perspectives. Play is a key strategy in developing a design practice that is agile enough to entertain a constant need for transformative thinking but substantive enough to throw its strategic weight around when needed. This talk will delve into a set of tasty truisms gleaned from professional game designers about what happens to play when approached from the perspective of learning. What they have to say will both surprise and inform.

About the speaker

This person is speaking at this event.
Katie Salen

Executive Director, Institute of Play

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4 attendees

  • Adam Cutler
  • George Prest
  • katie salen
  • Mary Beth Faccioli

15 trackers

  • Adam Cutler
  • Andrew Ward
  • Bryan Summersett
  • Carson McDonald
  • George Prest
  • katie salen
  • Kirk Taylor
  • Patricia Marinho
  • Paul Beaulieu
  • Joyce Bettencourt
  • Sandra Marshall
  • Saul Cozens
  • Shay Howe
  • Alex Watson
  • Mary Beth Faccioli

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When

Time 5:00pm6:00pm CST

Date Mon 12th March 2012

Where

Ballroom D, Austin Convention Center

Session type

Solo

Session Hash Tag

#gdtruisms

Short URL

lanyrd.com/sphmk

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Topics

Books by speaker

  • Visual Basic 5 Fundamentals Unleashed (Vol 1)
  • Max Maven's Book of Fortunetelling
  • UFO Sightings: The Evidence

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