The recent wave of social and mobile games has been a boon for the game industry by making games more accessible to new players. However, this has only intensified fragmentation, making it difficult for developers to deploy on many platforms. This then prevents players from enjoying their favorite games on any device, whether at home or on the road. Emerging technologies like HTML5 and WebGL provide the ideal solution to solve these problems with true cloud gaming in the browser. This talk will discuss the present and future advantages of HTML5 game development, why HTML5 is on course to become the prevalent medium for cross-platform game development, and the roadblocks that still remain before we reach this ultimate future over the next few years. The talk will also look at the emerging tools and engines that will put HTML5 games on par with other platforms. I will conclude by talking about the kinds of games to expect as well as multiplayer’s role in all of this.
CEO & Founder, GoldFire Studios Inc
James Simpson is 23 years old, grew up in Oklahoma City, attended the University of Oklahoma, and has now opened a web-based game development studio. He started developing games when he was 13 years old by teaching himself how to program and design during summer break. James sold his first business when he was 14 years old, and to date he have sold 8 different businesses in various entertainment fields including gaming and music. While in school (middle school through college), his websites were visited by over 100 million people from every country in the world. After graduating in May of 2011, James took his game development fulltime with GoldFire Studios, Inc., which is small shop with big dreams that go far beyond the capabilities of current social games. GoldFire Studios is using cutting-edge technologies like HTML5 and Node.js to develop real-time, community-driven games that merge social gaming with core gamers on any platform. James is currently serving as CEO and lead developer while raising capital and expanding the team.
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