A Crash Course in Becoming SuperBetter

A session at SXSW Interactive 2012

Friday 9th March, 2012

5:00pm to 6:00pm (CST)

In 2009, a mild traumatic brain injury changed the way that game designer Jane McGonigal thought about everything -- literally. She spent a year recovering -- struggling to think clearly, be physically active, and find a new sense of purpose. Her journey back to health led her to invent a new form of game design, aimed at having a measurable positive impact on players' real lives, and fused with scientific research at every level. In this talk, you'll see the first results of that process: a game called SuperBetter. You'll hear about the game's first clinical trials, and get a crash course in getting SuperBetter yourself: Find out how to turn weak social ties into allies. Learn how to experience "gain without pain" (or what scientists call "post-ecstatic growth"). Discover the secrets of "Lazy Exercise" and "Ninja Weight Loss". Find out what a two-minute "Future Boost" is, and why it's the most important thing you can do each week for your physical and mental health. From the mind of a game designer comes a radically disruptive model for integrating breakthrough science into our daily lives.

About the speaker

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Jane McGonigal

CCO, SuperBetter


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66 attendees

  • Mike Jacobson
  • Adam Cutler
  • Adam Holzband
  • Andrew Ward
  • Ariel Waldman
  • Jane McGonigal
  • Björn Jeffery
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  • Melissa Pepper, PRC
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Time 5:00pm6:00pm CST

Date Fri 9th March 2012


Exhibit Hall 5, Austin Convention Center

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Books by speaker

  • Reality Is Broken

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