Tuesday 6th March, 2012
10:15am to 11:15am
Previously reserved for living rooms and arcades, schools are turning to interactive gaming as a way to drive student achievement. Combined with the “digital native” interests of the current generation of students, teachers and researchers are seeing significant academic benefits from games that fully immerse a student in the learning experience. This is prompting some teachers to implement Microsoft Kinect for Xbox 360 ( a controller-free gaming console) in their classrooms. For example, to maximize the Kinect experience, some teachers even change the layout of their classrooms from straight-row-desks, teacher-centered instruction to one where students can better interact with the technology and each other. The outcome of this use of interactive technology? Teachers say students “were collaborating together and coming up with solutions that they didn’t need me for.” In this session find out why your school might want to literally make the leap.
Sign in to add slides, notes or videos to this session