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Using mobile gyroscope APIs, web sockets, and canvas I built a Nintendo Wii style, multiplayer bowling game. The code is relatively simple and the libraries and techniques can easily be applied to other work related projects.
I will dig into the code for accessing mobile APIs for accelerometer, gyroscope, and touch. I will show the simple code used to handle web sockets in node using Socket.io. And finally I will show how box2d will calculate physics and render object collisions.
1st June 2012