Wednesday 16th May, 2012
9:00am to 12:30pm
As the systems we design for become more complex, work is changing from a solo activity to a team sport, where individuals, teams, partners, customers, need to work together.
Cross functional collaboration requires new skills and practices. How can you engage more people in the process, without losing the creative culture and energy that fuels the process?
Gamestorming applies game thinking and game mechanics to these kinds of business challenges. Gamestorming can help you quickly form simple models of complex systems, so you can involve others in your thinking, explore systems, and experience them from within to gain new insights. Gamestorming is a holistic collaboration approach that will help you combine design practices like sketching, sorting, prototyping and role-play to gain meaningful insights and outcomes.
In this workshop, led by Dave Gray, co-author of Gamestorming: A playbook for innovators, rule-breakers and changemakers, published by O'Reilly Media, we will talk about gamestorming: What is it and how does it work? You will learn the ten essentials of gamestorming, a basic toolkit for designers and innovators, as well as gain some hands-on experience with gamestorming as a design practice.
Overcome conflict and increase engagement with team-oriented games
Improve collaboration and communication with visual-thinking techniques
Improve understanding by role-playing customer and user experiences
Generate better ideas and more of them, faster than ever before
Shorten meetings and make them more productive
Simulate and explore complex systems, interactions, and dynamics
Identify a problem's root cause, and find the paths that point toward a solution
Management consultant. Author, The Connected Company and Gamestorming http://davegrayinfo.com bio from Twitter
Sign in to add slides, notes or videos to this session