Sessions at Web-5 about Design Patterns

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Thursday 5th April 2012

  • General patterns to deal with complex applications.

    by Kamil Trebunia

    I will share my knowledge and experience with you about designing general game engines and 2d isometric rendering engines.
    Instead of just talking about the architecture best practices and patterns, I will go one step further and actually implement them in a simple, but very extensible and powerful game engine's backbone.
    Then, I will show you how simple it is to build on top of it. As a result we would have a simple, playable game stub (maybe even multiplayer?) and the code will be open sourced.

    At 11:15am to 12:15pm, Thursday 5th April