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During the session I will talk about how webGL will make our life easier, basing on my own experiences with non-gpu accelerated rendering.
I will also present not so obvious usages of webGL in browser as well as take some time for the mobile browsers.
A year with a mobile HTML5 offline capable business application. Follow the journey we made, from the decision to go for HTML5, development and having the client in production for one year.
Hear what worked, and what needed to be changed. What was hard and what was surprisingly easy.
In this session, we will uncover the art of making a dead simple multitouch apps with web standards, focusing on achieving the same responsiveness as native.