Friday 28th September, 2012
3:15pm to 4:00pm
Play isn't just for kids and heavy gamers. Anyone with a FourSquare account knows that - and the stickiness of a badge and a leaderboard. But a good, playful user experience isn't about those surface elements either- it's about creating an environment with well-understood rules, meaningful objectives, and a sense of fun. Whether you're trying to encourage people - or yourself - to save money or to lose weight, a focus on game mechanics and play could be trump card you're looking for.
In this session we'll discuss case studies in playful design, to show how it's been used for a variety of goals:
User experience design manager/architect and instructor, co-author of A Project Guide to UX Design bio from Twitter
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