Friday 22nd March, 2013
3:45pm to 4:45pm
Moving beyond fancy transitions to the world of 3D graphics requires OpenGL. This session will introduce OpenGL ES 2.0 and Apple's GLKit, which go hand in hand to bring powerful 3D rendering to iOS devices. We'll cover how the OpenGL ES 2.0 pipeline goes from geometry to screen pixels, what sort of code you need to write in between, and how GLKit can make that part of your life simpler. This session is suitable for those with no 3D graphics experience, and those with some may learn some new tricks too!
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