Core Audio in iOS 6

A session at CocoaConf DC 2013

Saturday 23rd March, 2013

10:45am to 12:15pm (EST)

Core Audio gets a bunch of neat new tricks in iOS 6, particularly for developers working with Audio Units. New effect units include an improved ability to vary pitch and playback speed, a digital delay unit, and OS X's powerful matrix mixer. There's now a new place to use units too, as the Audio Queue now offers developers a way to "tap" into the data being queued up for playback. To top it all off, a new "multi-route" system allows us to play out of multiple, multi-channel output devices at the same time.

Want to see, and hear, how all this stuff works? This section is the place to find out.

About the speaker

This person is speaking at this event.
Chris Adamson

I write, stream, and code stuff. I also raise children and sometimes clean things bio from Twitter

Coverage of this session

Sign in to add slides, notes or videos to this session

Tell your friends!

When

Time 10:45am12:15pm EST

Date Sat 23rd March 2013

Short URL

lanyrd.com/scddbk

Official session page

cocoaconf.com/…sion/core-audio

View the schedule

Share

Topics

Books by speaker

  • Learning Core Audio
  • iPhone SDK Development
  • Swing Hacks

See something wrong?

Report an issue with this session