Friday 19th April, 2013
10:15am to 11:15am
SceneKit is Apple's relatively new 3D programming framework. Scenekit manages one or more scenes (hence the name) that can contain 3D objects as well as lights and camera. Although, some understanding of graphics programming is beneficial when using SceneKit, it has a much smaller learning curve than OpenGL and uses a paradigm that's familiar to most people: that of a movie. This session will show how to use most of the basic functionality of SceneKit, including the use of Core Animation to move objects in a scene.
Programmer & author focusing on iPhone & Mac, but have worked in many languages & for many platforms. I also sculpt to relax, but not very well. bio from Twitter
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