Introduction to SceneKit

A session at CocoaConf San Jose 2013

Friday 19th April, 2013

10:15am to 11:15am (PST)

SceneKit is Apple's relatively new 3D programming framework. Scenekit manages one or more scenes (hence the name) that can contain 3D objects as well as lights and camera. Although, some understanding of graphics programming is beneficial when using SceneKit, it has a much smaller learning curve than OpenGL and uses a paradigm that's familiar to most people: that of a movie. This session will show how to use most of the basic functionality of SceneKit, including the use of Core Animation to move objects in a scene.

About the speaker

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Jeff LaMarche

Programmer & author focusing on iPhone & Mac, but have worked in many languages & for many platforms. I also sculpt to relax, but not very well. bio from Twitter

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Time 10:15am11:15am PST

Date Fri 19th April 2013

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Books by speaker

  • Beginning iOS 5 Development: Exploring the iOS SDK

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