Wednesday 11th December, 2013
8:00pm to 8:45pm
The default language for Android development is Java. For most applications this is perfectly fine, but for performance critical apps, e.g. real-time games, native development is the way to go. Leveraging existing code written in C/C++ is another use case.
OpenGL ES is the de facto API for using the GPU on mobile devices. It is used for essentially all rendering of 2D and 3D graphics on Android, including the system UI.
In this session, Daniel will introduce the Android NDK using OpenGL ES. He will go from 0 to 3D and run native programs on both the CPU and GPU.
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