The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experience and best practice, and to debate future possibilities for learning in virtual worlds. We believe the conference will be of interest to educators, researchers, students, independent scholars, trainers, virtual world users, and anyone interested in what happens in virtual worlds and what it means for us as human (or virtual) beings.
For the purpose of this call for presentations, we define virtual worlds as 3D, immersive, graphical environments, representing realistic or imaginary worlds, in which users are co-presented as animated characters (avatars) and interact with each other and with the worlds’ contents. However, we recognise both the complexity and contested nature of experiential learning in virtual worlds and welcome papers that challenge this definition.
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