Sunday 21st July, 2013
12:00pm to 1:00pm
Women make up 45% of the gamer population, a number that’s climbing rapidly toward parity. And yet, female protagonists in games are few and far between -- and when games are exclusively fronted by female characters, they get far less marketing budget than their equivalent male-led titles. Why? What can be done about this?
Skeptic, gamer, computer geek, feminist, atheist, asshole, Freethought Blogger, and damn good looking to boot. Now living in the US. How weird is THAT? bio from Twitter
Scientist, blogger, geek, atheist, activist, humanist, optimist, ever-aspiring skeptic. Wifey, daughter, sister. I love to learn something new every day! bio from Twitter
Atheism, feminism, gay rights, minority rights, young adult literature, mass media, culture, the oxford comma, the ukulele, and surviving getting a doctorate.
Fearless leader of Skepchick.org, podcaster for SGU & IPN, writer, ice cream enthusiast bio from Twitter
Opinion writer. Practical ungodly ethics @bigthink. Contributor: @io9 @RationalistUK @NewStatesman @Guardian. Hates dolphins. Loves/hates comics & video games bio from Twitter
Sign in to add slides, notes or videos to this session