Friday 5th April, 2013
2:45pm to 3:30pm
Forget the traditional ‘Information Architect does their work, hands over to Visual Designer, hands over to Developer’. Boundaries are blurring. Now we work in collaborative teams.
This practical workshop session is about switching to physical design methods in place of computers to better support collaborative working. We’ll discuss how, why, and when to use physical design methods like sketching, acting out scenarios, and filming movement.
As we move toward more gestural control, communicating movement to others has become a real focus for many of us. Fueled with lots of recent examples from browser-based and native applications, we’ll talk about the right level of animation for your purpose. Attendees will also develop their own physical prototypes and animate or film them to learn more about a problem space.
Director, user researcher, designer and coach. Work on @peekteam (digital design of the year, tech4good award winner), @gdsteam & mentor at @techstars bio from Twitter
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