Thursday 27th June, 2013
4:00pm to 5:30pm
The use of Augmented Reality (AR) in the worlds of entertainment and commerce has increased rapidly in the last couple of years, bringing to life objects, printed matter and even locations by augmenting what is seen around us with additional digital resources. And now we are also starting to see education exploring the possibilities AR offers both for marketing as well as for enhancing teaching and learning.
This session will introduce some of the work we have been doing at the University of Bath, focusing particularly on our experiences in using AR technology to enhance our annual, institutional Images of Research event. We will highlight our difficulties as well as our triumphs and through group discussion and activities aim to collect and share good practice around the current use of AR within institutions across the sector.
E-developments person at University of Bath. My tweets are my own views! bio from Twitter
Learning Technologist | Performance Coach | Bath Rugby Season Ticket Holder bio from Twitter
University Librarian at the University of Bath
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