Fonts of DOOM: Real Time Collaboration in FontForge

A session at Libre Graphics Meeting 2013

  • Ben Martin

Wednesday 10th April, 2013

7:40pm to 7:40pm (WET)

DOOM was released 20 years ago and instantly became one of the most important and influential computer games of all time. This was not only thanks to its breakthrough graphics but also its multiplayer network game mode. Since then many games have offered a mode where game-world state is shared across the network in real-time, and some of the most compelling gameplay involves players cooperating in teams.
Real time collaboration frees designers from having to shuffle data from person to person when working together, such as with distributed version control systems. VCS are excellent for slow paced development over the Internet, but become cumbersome in a fast-paced face-to-face studio environment. Yet unlike games, most graphics applications (free and proprietary) lack such features.
We will demonstrate a new feature in FontForge for real time collaboration, and explain at a high level how it works.

About the speakers

This person is speaking at this event.
Dave Crossland

I commission libre fonts for a living. I only tweet my own views. I work as a consultant to @googlefonts. I want you to hint me as hard as you can bio from Twitter

This person is speaking at this event.
Ben Martin

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Time 7:40pm7:40pm WET

Date Wed 10th April 2013

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