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Rendering without lumpy bits

A session at Mobilism 2013

Friday 17th May, 2013

4:00pm to 4:50pm (AMT)

Right, we've got a new project, we have to calculate and draw 500,000 pixels, and the deadline is in 16.67 milliseconds. When we're done, we'll do it again, and again. Web performance has always been about delivering those pixels on time, but the target has shifted. Optimising pure JavaScript (loops, string concatination, arithmetic) is more irrelevant than ever, performance gains are to be found in the DOM, layout dependencies, and the interaction with the GPU.

We'll look at a series of real-world rendering issues and how to combat them, understanding why particular hacks work, and how sometimes working against the browser can trick it into performing better. Covering basic html layout and animation, GPU interaction and high-dpi (retina) considerations across browsers and devices.

About the speaker

This person is speaking at this event.
Jake Archibald

Googler. I want the web to do what native does best, and fast. No thoughts go unpublished. 'IMO' implicit. bio from Twitter

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When

Time 4:00pm4:50pm AMT

Date Fri 17th May 2013

Short URL

lanyrd.com/scfxgw

Official session page

mobilism.nl/…e#jake-archibald

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