•  

Workshop: Designing for Touch

A session at MoDevTablet 2013

Touchscreens are everywhere now, even the desktop, and this workshop tells you what you need to know to make the most of them. Fingers and thumbs turn desktop design conventions on their head, with the ergonomics of handheld devices demanding entirely new design patterns for both web and apps. Handheld touchscreen design introduces ergonomic concerns that are new to many digital designers; it’s no longer just how your pixels look but also how they feel. At the same time, touch gestures have the opportunity to sweep away away buttons, menus and windows from mobile devices, but gesture design takes care and education. Find out how to do it the right way. This workshop takes a hands-on approach (*ducks*) to touchscreen design with practical guidelines, rich examples, exercises, and a bunch of new rules that bust the "settled" conventions of the desktop.

You'll learn:

  • Layout and sizing guidelines for touchscreens on phones and tablets... and desktop, too.
  • Emerging gesture conventions and design patterns for both apps and web
  • How to make gestures discoverable by educating users with contextual cues
  • Techniques for making touch interactions fast and efficient
  • How to cope with the reduced real estate left in the wake of giant touch targets
  • When the best touch UI is no touch at all; how to use sensors to speed or replace touch input
  • Opportunities to push frontiers with entirely new interactions through touch

About the speaker

This person is speaking at this event.
Josh Clark

CEO, GlobalMoxie & Author, "TapWorthy"

Sign in to add slides, notes or videos to this session

Tell your friends!

When

Date Thu 15th August 2013

Short URL

lanyrd.com/schxfz

Official event site

tablet13.gomodev.com

View the schedule

Share

Books by speaker

  • Tapworthy
  • Best iPhone Apps
  • iWork '09: The Missing Manual

See something wrong?

Report an issue with this session