Friday 4th October, 2013
12:00pm to 12:40pm
We have built in France a WebGL 3d realtime engine named BabylonJS. It has been made to support all WebGL compatible platforms such as Chrome, Firefox, Opera, IE11 on the desktop as well as on Firefox OS, Android & Windows 8.1 devices. We will see 2 main points in this session. First, we’ll share some of the things we’ve learned while building it: how to track and reduce the garbage collector, how to pay attention to the performance and how to handle touch on all devices. Then, we’ll see how to use these frameworks to build your own 3d applications & games for the web! Be ready to read some code.
David has a blog called Eternal Coding where he writes about HTML5, Windows, Kinect and 3D Development. He can also be reached with Twitter: @deltakosh
David is a Technical Evangelist working for Microsoft France. He’s mainly focused on HTML5 in general but also working a lot on gaming projects for the Windows Stores (using Unity3D or DirectX). He’s a frequent speaker in several famous French web conferences such as Paris Web or Kiwi Party. From time to time, he’s leaving his beautiful country to also share his passion as a speaker in international conferences such as BUILD2012. He’s part of the team building the WebGL BabylonJS engine and has worked on his part publishing the GameFX layer. You can follow him on Twitter: @davrous or on his blog: http://blogs.msdn.com/davrous
2pm FOSS in the Cloud: new legal challenges? by Benjamin Jean and Philippe Laurent
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