A Demo Coder's Guide To The 2600

A session at Revision 2013

  • SvOlli

Saturday 30th March, 2013

5:00pm to 6:00pm (CET)

So, you think you've seen it all, and you know what it takes to hack on the 6502? Let me take you to a trip on how to code for most retro system available for a reasonable amount of money. A system that's so f***ed up, you want to try it. Who needs a frame buffer or a hardware character generator?

As an addendum to my Ultimate Atari 2600 VCS Talk held at 28c3, that focuses on coding demos on the 2600. I'd like to show you a lot on "how others did it", as well as some problems, I encountered during my first humble attempts on coding for this platform. It will also show some of the most common tactics for getting something on the screen, like asymmetric playfield data, the 48 pixel sprite and the interlaced 96 pixel sprite as well as some other stuff.

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Revision 2013

Germany Germany, Sarrebruck

29th March to 1st April 2013

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Time 5:00pm6:00pm CET

Date Sat 30th March 2013



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