Saturday 30th March, 2013
12:00pm to 1:00pm
In demos, light is too often only added as an afterthought, without any clear purpose. It is a powerful tool though, that can be used to support and strengthen the concept of any piece of art. It is also difficult to implement, especially in real-time, as a broad range of techniques exist. As demomakers, what choices do we have before us, and how could we better use light to bring our productions to the next level?
Graphics programmer, 3D and modern HCI enthusiast, amateur photographer, life tester, and demomaker wannabe... bio from Twitter
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