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Using OpenGL ES 3.0 API To Create And Optimize Games On Mali

A session at Revision 2013

  • Wasim Abbas

Saturday 30th March, 2013

2:00pm to 3:00pm (CET)

  • Introduction to ARM
  • Graphics development and optimizations using the OpenGL ES 2.0 API
  • Introduction to OpenGL ES 3.0 API
  • Development and profiling tools ARM provides.

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Wasim Abbas

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Revision 2013

Germany Germany, Sarrebruck

29th March to 1st April 2013

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When

Time 2:00pm3:00pm CET

Date Sat 30th March 2013

Where

E WERK

Short URL

lanyrd.com/scfgfx

Official event site

2013.revision-party.net

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